No microtransactions coming to Star Wars Battlefront

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Star Wars Vader

I was waiting for some cool image that would emerge before the launch of Star Wars Battlefront showing just how to convert your real world money into in-game currency for those who are drawn to the dark side of microtransactions. I was convinced that as an EA game, there would definitely be ways to spend more real money and it would be highly entertaining. However, I was wrong.

Gamespot spoke to a senior developer on Star Wars Battlefront and it was confirmed that despite the fact that Battlefront uses a two-tier currency system of points and credits, these can only be earned from in-game achievements and cannot be purchased using cold hard cash. Here is a verbatim extract from the interview with Niklas Fegraeus:

GAMESPOT: Just a point of clarification, I’m not sure whether there is microtransactions in Star Wars Battlefront. Could you explain?

FEGRAEUS: Well the currency system is based on your game performance. The credits that you use to buy things in the game are earned. You play the game, complete challenges, and that’s how you get credits.

So, is that the only way you can obtain credits? By earning them by performance?

Yes, that’s what’s in the game. Absolutely.

Ah, the reason I asked is because Battlefront has a two-step currency system, which is usually a telltale sign of paving the way for microtransactions to be introduced. But it sounds like, from what you are saying, that you are moving away from that?

Yeah, that’s not part of the core design of how it works. This is a progression system based on your gameplay performance.

I’m rather pleasantly surprised – a game that doesn’t come pre-designed with way to ask for more money? What is this, 1998? Then again, if you make a game that is so purely multiplayer, I’m sure it will be next to impossible to keep it balanced if you add in micro transactions. So, good guy EA, well done on focusing on gameplay instead of finding more ways to keep on making money.

Last Updated: October 6, 2015

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