No player to player trading system at launch for The Division

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The Division

Guns! I want them, and you’ve probably got a few of them lying around. Nope, that’s not a line that I uttered from the last time I visited relatives in the US of A, but rather my urge for the best digital death-dealers in Ubisoft’s upcoming game The Division. Look, we’re all going to start off with a pea-shooter that will make the angriest of New Yorkers laugh at your headshots in the dark zones of The Division.

It’s the joy of upgrading, finding better math-blasters and unleashing all manner of RPG hell through bullets that’ll be the charm. And maybe, maybe if you’re a good person, you’d even trade a few of your spare guns away on the ruined roads of Wall Street. Such a feature would do well in The Division, am I right? Here’s the thing though: That’s not happening. At least, not at launch.

“It’s the reality of production. Some features make it, some features don’t,” associate creative director Julian Gerighty explained to GamesRadar, adding that the decision to ditch trading came from a “priority of different features.”

It’s something that obviously some people are very passionate about,” he said. “It’ll maybe make an appearance in the future.

Throwing out a few items from your inventory to your pals isn’t exactly a new idea, but it’s one that doesn’t seem to be at the top of any development list right now. Take Destiny for example, a game with such a tightly-controlled flow of guns and armour, that it could have taught the DEA a lesson or two during the height of the drug war with the Colombian cartels. Yes, I’ve been watching Narcos, this is now my thing.

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Still, if The Division wants to really separate itself from all the Destiny comparisons as of late, chucking in a decent trading system could be the ticket. Of course, seeing how the current in-game economy works and justifying that against a prolific arms deal, is the real challenge here. The Division finally ships out on March 8 for PC, Xbox One and PlayStation 4. You can hop into a closed beta if you’re lucky, from January 28.

Last Updated: January 19, 2016

Darryn Bonthuys

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