Nvidia working to fix Tomb Raider issues

1 min read


Tomb Raider on the PC is one of the few blockbuster titles that features an AMD splash screen instead of the all-too-familiar “Nvidia: The way it’s meant to be played” one – so it’s fair to say that’s it’s been heavily optimised for AMD cards. In fact, right now, it doesn’t work very well with Nvidia hardware at all – but a fix is coming.

“We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings,” Nvidia’s Andrew Burnes said in a comment on Nvidia’s web site (via Joystiq).

“Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible. In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.”

The game is further optimised to make use of AMD’s system-intensive TressFX to give Lara some pretty lifelike hair – but even that stresses out some pretty beefy AMD systems.

Have any of you, using Nvidia based hardware, had any issues running Tomb Raider?

Last Updated: March 7, 2013

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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