Overwatch, Blizzard’s upcoming Saturday morning cartoon shooter that stars heroes and villains who can actually aim worth a damn, is going to cost you a few pennies. Well, several thousand of them of to be exact. Widely expected to be a free-to-play game, Blizzard bucked the trend of hero shooters by announcing that Overwatch would be priced at $60 for the base edition.
$60 for all the heroes, maps and tricks. With no DLC in sight. Which is frankly impossible. There has to be some DLC in the pipeline, right? I mean, that’s how video games work these days. You pay full price for most of a game, and more for the rest of it. Thing is, even Blizzard doesn’t know what the plan is for DLC, because there is plan for such content right now.
“We’re not sure if and when and how we’re going to add new heroes to the game at all,” game director Jeff Kaplan said to PC Gamer, explaining that Blizzard “absolutely” doesn’t have “a definitive answer and a definitive plan”, and not just because the team “just don’t want to tell you what it is yet”.
We’re not sure if and when and how we’re going to add new heroes to the game at all. I think there was a misconception that went around early on—and I’m not sure how this came about—that you would get 21 heroes when the game launched, but there would be a ‘hero store’ with other heroes for sale at launch also, and that just couldn’t be further from the truth.
There was also a misconception that we would be selling maps, and we’ve never had any intention of selling maps.
Of course plans can change between now and the June release, although I’d put easy money on the game being supported post-launch with cosmetic fluff such as more skins.
Last Updated: November 9, 2015