PayDay 2 developer Overkill admits it “screwed up”

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We’ve gone over the murky situation surrounding Overkill and its implementation of microtransactions. Worse than the implementation itself (which is pretty bad) is how the company’s been uncommunicative, especially to its volunteer moderators; the people trying to clean up the messes they’ve been making.

It’s angered players, it’s sent moderators on strike, and its generally left the company looking like a bunch of greedy overlords, sitting in their ivory towers and guffawing about the plight of the peasantry.

In a post on the Steam Community page, Overkill’s Almir Listo admits that the company screwed up.

“The past few weeks have been some of the most challenging in the history of this community,” producer Almir Listo said.

“Players have been angry with us, media have written about us en masse and our volunteer moderators went on strike. For all the distress we’ve caused the past few weeks, I’d just like to take the time and say that we’re sorry. We’ve done a lot of things right in the past, but these past few weeks we screwed up.”

So what now? Are they giving up, getting rid of microtransactions, and making everything right? No! don’t be silly. According to Overkill, microtransactions are working as intended, so why should they?

“We will let you know more information as discussions continue regarding many of the issues we intend to improve on,” listo says, speaking of the future. “We will be reading our public steam forums closely for feedback and we will be engaging in community discussions as much as we possibly can. The coming weeks we will finish this year’s last updates, including this year’s annual free Christmas heist.”

It’s a bit of a non-apology, all thing considered – with Listo seemingly more upset that they’ve been called out than for doing the stuff that enraged the community in the first place.

Last Updated: November 23, 2015

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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