Quake Live doesn't sound like Quake anymore

2 min read

Quake live 5
Quake Live holds a special place in my heart. It’s the only online game I’ve ever been banned from to this day, for apparently cheating. I really tried to understand how my a kill/death ratio lower than the temperature in Antarctica meant I was cheating, but I lost that case. Doesn’t seem like it matters either, because Quake Live has changed.
Quake Live is getting a Steam launch very soon, and id Software are changing some of the fundamentals to make the game more approachable to a wider audience. What this really translates to is Quake being made into a modern FPS, rather than sticking to its arena shooter roots.

You’ll now be able to select a load out consisting of primary and secondary weapons, which you can switch between at anytime. Ammo is also not racist anymore, with there being no more specific types for different weapons. You can also channel your inner rabbit now,with a new bunny hop movement ability being added.

All of these changes are being made to make Quake feel more like a shooter from this day an age, which is apparently what fans want. That’s according to Adam Pyle, producer at id Software.

“We feel that these elements overall help bring Quake one step closer to being a modern shooter, while still holding true to our roots of remaining an incredibly fast paced old school shooter,” he wrote. “We’ve had a lot of fun with these new additions, and hope that you learn to appreciate them.”

He’s right; this isn’t Quake anymore. This is a modern shooter disguised as Quake, which is probably the worst thing fans could possible hear ahead of the Steam launch.

Read  Here’s when you can start playing Destiny 2: Curse of Osiris

If id Software is so dead set on changing a popular arena shooter into a modern FPS, what are they busy doing with Doom? Makes you think, doesn’t it.

Last Updated: August 28, 2014

Alessandro Barbosa

You can all call me Sandy until I figure out how to edit this thing, which is probably never. Sandy not good enough? Call me xXx_J0k3R_360degreeN0Sc0pe_xXx. Also, Geoff's a bastard.

  • Oh well. Poor PC peeps.

    • Sith JJ

      I didn’t know this existed thb.

      • Admiral Chief Assassin


        • Rock789

          thb could be ye’ ol’ English? 😉

          • Admiral Chief Assassin

            To Honestly Be, or not To Honestly Be, that is the question

          • Rock789

            Precisely! 🙂

          • Sith JJ


      • Rags
        • Sith JJ

          This works at work.
          This is dangerous

    • FoxOneZA

      Awaits MOBA edition…

  • WarframedSquirrel

    Oh yay, it’ll be Loadout in FPS form with a Quake skin on it and micro transactions!

    • Only if you’re lucky!

    • Sith JJ

      Sounds like every gamer’s dream.

    • UltimateNinjaPandaDudeGuy

      At least we have Unreal Tournament coming? Is that at least a reprieve from all this?

  • Dutch Matrix

    Can you say Call of Quake?
    Battlefield Quake?

  • Rags

    I played it yesterday. And its still almost exactly the same game, while making some stuff easier for new players while still keeping the game intact for us veterans. The loadouts does not effect Clan Arena, or Duel, where its still the classic hardcore Quake game.

    I guess this will help new players a bit. Strafe jumping can be tricky for a newcomer so yeah.

    Only major change is easy bunnyhopping for noobs, a new weapon, and item timers on the items for some of the game modes.

  • Schalk Engelbrecht

    “..which is probably the worst thing fans could possible here ahead of a Steam launch.”
    Fix it, delete my comment.

  • DrKiller

    And here I’m still waiting on 75% discount to get the Quake pack 🙁

  • Ryanza

    see what happens when you DRM a game.

    • Weanerdog

      You do know it is a free online shooter?

  • Kensei Seraph


  • Guest


  • The loadout thing only means you will SPAWN with those weapons. It won’t restrict you to two weapons. You can still gather more just like before. But you no longer will have to spawn naked.

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