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Skyrim Patch details!

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There’s no denying that as good a game as it is, The Elder Scrolls V: Skyrim is as full of bugs and glitches as it is side quests. Due to the game’s cheer scope and living open world, it’s understandable. Still, many people – especially those playing on PS3 -  have been having some serious game-breaking issues.

There’s a new patch coming that plans to fix (at least some of) those problems.

According to the Bethesda blog, patch v1.2 improves a number of issues – including, rather importantly, the PlayStation 3 bug that makes the game lag proportionately to the size of your save game. It will also fix the Xbox 360 specific texture streaming problem that installing the game to Hard Drive brings. It’s out now for PS3 owners, and will be hitting the PC and Xbox 360 versions on Wednesday.

Here’s what’s changed:

  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)

You experiencing any issues that this patch won’t fix? The biggest glitch I’ve experienced with Skyrim is that since getting the game, I’ve experienced severe cases of time loss.

Last Updated: November 29, 2011

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