Star Citizen creator wishes that he had been clearer on the development schedule

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Star-Citizen

A lot has been said about Star Citizen so far. It’s the kind of game that is soaked in a level of ambition usually reserved for runaway Hollywood blockbusters with an unlimited budget. That being said, it’s the kind of game that I want to see succeed, a massively gorgeous space simulator that is playable thanks to certain chunks of it being released to backers.

Thing is, the full game certainly isn’t anywhere near being finished, and all the arena modules in the world can’t hide that truth. Development is still ongoing, and will be for quite a while yet. And it’s an aspect of the game that creator Chris Roberts says that he wishes he had made clearer back when the 2012 crowdfunding had kicked off.

“One of the oxymorons of crowdfunding is you’re asking for money to make this game, but you don’t know how much money you’re going to get,” Roberts said to the BBC via GamesSpot.

Unless you just want to pocket the rest of the money, which isn’t my thing at all; I want to make the best game possible.

Nobody is surprised these days when a game is delayed from its initial launch date. Just about every big budget title does that lately anyway, to the point where Star Citizen doesn’t even have a speculative launch window pencilled in. It’ll be done when it’s done. And that’s something that Roberts says he wished that he had communicated more clearly to fans.

“Games get cancelled all the time. Games get pushed back,” Roberts said.

By the time you hear about a game, it’s probably been in development for three years and already had a whole bunch of delays. There’s a whole bunch of stuff that I know from when I was at EA, working with Microsoft–loads of games got cancelled, loads of games got pushed back. Things always took much longer than anyone thought. But the general public isn’t aware.

I think on the crowdfunding side, we can all do a better job. If I was crowdfunding again I think I would be more–I would spell this out more. Which would be, ‘If we’re getting more money and the scope changes, the timeline is going to change.’

Roberts also touched on the Star Citizen community being “incredibly supportive and positive,”, a collective of backers who now number upwards of a million so far. To be fair, if I’d backed a game by purchasing a digital spaceship that cost me several hundred dollars, I’d also be incredibly passionate about Star Citizen.

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Last Updated: February 18, 2016

Darryn Bonthuys

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