Home Gaming Take-Two is “very pleased” with Evolve sales

Take-Two is “very pleased” with Evolve sales

2 min read


Excitement and expectations go hand in hand when it comes to new video games. On the one side of the fence, you just can’t wait for launch day to come so that you can finally play a game that you’ve been keeping an eye ever since it got a glitzy reveal at E3. On the other side of that fence however, so help me Zod that damn game better be worth my emotional and financial investment. Evolve is pretty much that kind of game. Expectations were at a fever-pitch, with plenty of risk attached to the new property. And it looks like that risk has paid off.

Speaking at the Piper Jaffray Technology, Media, and Telecommunications Conference today, Take-Two president Karl Slatoff said that the company was happy with the performance of Evolve. Not only has the game sold well, the extensive DLC plans have also proven to be quite lucrative. “When we first picked up Evolve… our instincts told us we had something really special,” Slatoff said via GamesIndustryBiz.

And as the game evolved–I guess the pun is sort of intended–but I think our instincts have proven out right. We’re very pleased. We’ve had an incredibly successful commercial launch with Evolve. We’re very happy where things are going, particularly on the digital side. Digital has been very strong for us, not only with full game downloads but also the attach rate for our season pass has been very strong. I’m not going to give you specific numbers but we’re very pleased with those. So I would say in general, Evolve has been a fantastic experience for us and we’re very pleased with it.

Slatoff also commented on the current transition between physical and digital media for gamers and if Take Two was happy with the current speed of shift in medium:

It’s not really a question of wanting it go in that direction,” he responded. “I think it’s going to go there whether we like it or not. It’s clearly moving in that direction, although maybe not necessarily at the pace people think it’s moving.

The landscape for games are changing, and digital releases with extensive DLC plans are now most likely a given, no matter how vocal fans may be. After all, nothing talks louder than cold, hard cash.

Last Updated: March 12, 2015


  1. Selling well is one thing. Keeping the people playing it is another.


  2. hairyknees

    March 12, 2015 at 10:33



  3. Umar

    March 12, 2015 at 10:35

    Well when you market the shit out of a product, you’re gonna sell well when it comes out. No one is gonna care about this game in a month, but hey, they made their money so who cares. They’ll continue to support the product with ‘content’ to please gamers, and by content, I mean skins. When a trailer comes out months before the game citing all the awards it won then yeah, you know you’re trying to get the milk from our udders.


    • Hammersteyn

      March 12, 2015 at 10:41



    • Blood Emperor Trevor

      March 12, 2015 at 10:45

      But it made a lot of money therefore it’s a great game. And not a marmite game. O_O


      • Umar

        March 12, 2015 at 10:49

        Lol yeah, that’s the perception, but hey they’re pleased, all that matters, not whether or not it’s actually a good and full game.


  4. Admiral Chief

    March 12, 2015 at 10:37

    HAHA, that header!


  5. Hammersteyn

    March 12, 2015 at 10:41

    DLC has evolved to Extensive DLC. Customers has Evolved into suckers.


  6. Blood Emperor Trevor

    March 12, 2015 at 10:43

    They haven’t split sales between preorders & after release sales have they?


  7. The Resistance

    March 12, 2015 at 10:48

    Ok. Let’s see. If you buy a physical PC game at retail you still have to go onto the internet before you can play the game. If you buy digital you have to be connected to the internet. So in both cases the internet is needed before you can play the game. Dare I say physical and digital PC games are the same thing. If you don’t have internet physical ain’t going to do shit for you.

    ATM console games are a bit different. But the way Microsoft announced the Xbox One, the next batch of consoles will most likely need internet before you can play each and every single game. The Xbox One console needs an initial internet connection before it can play the games.
    So internet will be forced on console gamers in about 5 years.

    So digital is slowly being forced. And the pace = resistance from the people. Look at how Microsoft had to change the Xbox One since it was announced.

    Oh yes and btw. “I’m not going to give you specific numbers but we’re very pleased…” = didn’t do so fucking well. Which means whatever number you got, is the number of offline sales you didn’t get.


  8. Gavin Mannion

    March 12, 2015 at 10:51

    I’m very glad they feel this was a success..

    Evolve was a risky new IP and I’m all for new IP’s being successful… I love the game but only when playing with friends else it feels a bit stupid.


  9. FoxOneZA

    March 12, 2015 at 11:11

    It’s pleasing that they are pleased.


  10. L337J1MB0B

    March 12, 2015 at 11:12

    A new IP like this may have some success, but the question is whether it’s truly sustainable going forward. Not so sure about that part for Evolve.


  11. Sean Carbutt

    March 12, 2015 at 12:09

    I pre-ordered this, then played a bit at my mates place. Suffice to say, I never took the pre-order. Evolve will turn out to be another boring “Destiny” repetitive type of game. Speaking of which, it doesn’t make the top 25 on Metacritic:



  12. theshavenwookie

    March 17, 2015 at 23:43

    Go fuck yourself take-two


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