I don’t know if anyone saw the flamebait post that did the rounds a few weeks back about how the Killzone characters had 72% more polygons than the Halo Reach characters?
Well it looks like the originators of that article, Split-Screen, are now looking just a little sheepish.
Not only was it strangely fanboy like to post up comparisons from a Alpha release but it turns out that the Halo Reach character used in the comparison wasn’t a character at all.
Rather it was a piece of concept art that someone created to try and get a job at Bungie.
But I guess they will have the last laugh as I will be truly shocked in Halo Reach has better graphics than Killzone 2 when it’s finally released.
Source: TheMindChannel
Last Updated: March 2, 2010
mitas
March 2, 2010 at 17:59
more halo? um how does it work again , ho ya RT RT RT RT , jump RT RT RT aim RT RT…. 8 hrs later the final RT
SH
March 3, 2010 at 08:24
As opposed to Killzone which is: R1 R1 R1 R1 , jump R1 R1 R1 aim R1 R1…. 4 hrs later the final R1
mitas
March 3, 2010 at 08:48
so true , so true … i dont wanna sound like a fanboy here , but we had only 2 kill zone games ever 1 on ps2 and 2 on ps3 ? where as halo has had 1 every 0.8 years or something ? halo 3 , odst , and that other RTS one….on the xbox 360 … milking it dry
Fox1
March 3, 2010 at 09:44
Thats because Killzone doesn’t have as much stories to tell and tie together :whistle:
AlKi
March 3, 2010 at 11:09
Microsoft(check-ching) should rather stick to wot they do best,software and leave the gaming to the folks that has a passion for wat there doing and wants to deliver and awsome xperience for US the gamers(nintendo and sony)coz “check-ching” is just about the money wheras sony has a vision and “check-ching” is just screwing up the market!
SlippyMadFrog
March 3, 2010 at 13:23
If it wasn’t for Msoft you would still be paying 600$ for a PS3.