PC gamers love modding. I know some of you have mods to make L4D2 fully retooled into a Mass Effect game, and then of course there is the modding hell that is Minecraft. However, The Sims have generally been free of this – until now.
Rather than using mods, The Sims has made use of expansion packs to add more content and make the game more enjoyable for players. However, The Sims 4 will be different. Revealed during a Sims 4 Modding Masterclass, the opportunities will be seemingly endless:
Everything the community makes is astounding to us, super inspiring, and it is interesting to see what people come up with. Please continue doing it as we want to be able to encourage and foster that creativity because it’s so important to what The Sims means to everyone.
We cannot officially support and screen everything that comes out, so it is very important to us that we set up a good foundation that can help the community manage what they’re creating, and communicate to other people how to responsibly get involved in the modding and creating community.
What does this mean in practice? There will be a directory for mods in the user data folder, as well as a document with data formats to help creators avoid conflict with what has been don in the game. The forums will also get a dedicated modding section, and the game options panel will contain a section for mods (script and non-script).
I wonder if that means you can mod what the Grim Reaper looks like, seeing as he will be more of an interesting character in this iteration of The Sims. Associate producer Graham Nardone told Polygon that the Grim Reaper is something of an exciting character – sometimes staying to change a baby’s diaper after whisking away a Sim, or perhaps getting beaten by a family member so that he can’t kill the particular Sim in question.
Your Sim has this sudden, unexpected tragedy, and the reaper shows up and there’s kind of that rush of excitement. He’s that fleeting experience that comes maybe once a month in The Sims.
However, don’t expect your Sims to have all manner of emotional deaths. While Sims can die from laughing too hard or getting too angry, not every emotional state can be fatal. Nardone explained that as much as The Sims is a life simulation, it’s also a light-hearted and fun take on life. This means that Maxis will continue to avoid deaths that could be reminiscent of real player traumas – no natural disasters and no depression-based deaths. It makes sense to me – I don’t care how often you like to kill your Sims, it would be that much more morbid if they could hang themselves.
Stick with drowning them in the pool. Oh wait…
Last Updated: August 5, 2014