The Witcher 3 won’t force chromatic aberration on you

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The Witcher 3 is a stunning game, and I think everyone with a sliver of knowledge about the RPG already knows that. There are many techniques that go towards creating immersive, gorgeous back drops, one of which is chromatic aberration. It’s a setting that often stays locked away from player tweaking, but CD Projekt RED isn’t going to force it on you if you really don’t like it.

What is chromatic aberration in the first place though? The effect blurs the image currently being displayed on screen around the edges, and chromatically messes with some of the colours as well. It’s a filter of sorts, and used correctly it produces a superior image that also helps focus your eyes on what the camera is currently focusing on. Used over-zealously though, and you end up with a picture that looks like it needs 3D glasses to be viewed correctly. Dying Light, for example, uses it quite heavily, giving everything an odd sort of hazy, shimmering look.

Most games, however, don’t allow you to set how intense the effect is, which can completely ruin some visuals in certain games. Bloodborne, for example, features a high level of chromatic aberration which puts some off, while Lords of the Fallen abused the setting to hell and back. The Witcher 3 (on PC at least) will let you turn it completely off though, much like motion blur settings eventually made their way to options screens.

And that’s good news for any of you hoping to snap some pretty in-game shots without the immeense blurring – which may even have its own app support from within the game.

The Witcher 3 is out on PC, Xbox One and PS4 in May. I think it’s easier to ask who’s not excited at this point.

Last Updated: March 30, 2015

Alessandro Barbosa

You can all call me Sandy until I figure out how to edit this thing, which is probably never. Sandy not good enough? Call me xXx_J0k3R_360degreeN0Sc0pe_xXx. Also, Geoff's a bastard.

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