Home Gaming Thief on Xbox One isn’t about ‘pushing more polygons’

Thief on Xbox One isn’t about ‘pushing more polygons’

1 min read


Hey! Look behind you! Yoinks! While I scuttle off with your pilfered bus tickets (VICTORY IS MINE), you can ponder to yourself just what kind of a game Thief will be on current and next-gen systems. Will superior graphics make for a grander gameplay experience? Not exactly, says Eidos-Montreal.

Speaking to OXM, producer at Eidos Montreal Stephane Roy suggested that technical limitations could actually help create a better game in the long run. “It’s not a question of pushing more polygons, but convincing you that you are part of this city,” Roy said. “Sometimes technical limitation can be a good thing”.

A long time ago, it was either dark or light. Today, it’s real life. But it does make things more complicated for us. We have to create a [world] you have to be able to read, but if it’s too black and white you won’t believe in it.

I love seeing worlds brought to life in video games, but most of the time, such graphical beauty comes at the cost of ignoring crucial other parts of the gameplay experience. And seeing how games such as Borderlands 2, Dishonored and Bioshock Infinite have managed to create such worlds with lesser pixels per polygon (I have no idea what that means), it is more than possible, and practical, for developers to go in that route.

Last Updated: August 8, 2013


  1. TiMsTeR1033

    August 8, 2013 at 13:43

    They true in some ways about tech limitations are a good thing, as it makes the devs work harder to have a better experience. But it also limits the devs creativity and things can always be bigger and better with more powerful tech. The first next gen games will prob be using like under half of what the consoles can actually perform but compare that in terms of current gen and you have a huge difference. just the ram alone on next gen will make for massive games with few to no loading times.


  2. Tbone187

    August 8, 2013 at 13:52

    Please no,,, don’t spoil thief…Dishonoured, Borderlands and Bioshock infinite had a terrible feel to them…They looked fine but damn the movement and physics wasn’t up to par…perhaps closer to Hitman would be more acceptable I reckon…


    • JHN

      August 8, 2013 at 15:06

      Jeese dude i thought Bioshock infinite’s movement was amazing


      • Tbone187

        August 8, 2013 at 15:43

        I know i’m in the minority with this but I couldn’t get over the cheesey gameplay…It certainly didn’t add to the amazing story and design imo…


        • JHN

          August 8, 2013 at 15:45

          Ok well i guess lets agree to disagree.


Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also

Twelve Minutes Review – Stuck in a Mystery Time Loop

We’ve all experienced deja vu a few times in our lives, but what happens when you ha…