While I’m not totally sold on Respawn Entertainment’s Star Wars Jedi: Fallen Order just yet, I love what I’m seeing on the visual side of this project. The old trilogy aesthetic is firmly in place, the worlds shown off so far look lush and nothing beats seeing a lightsaber ignite and swish around while you make the sound effects. I’m not even going to deny I do this, because we’re all guilty of a little Jedi weapon onomatopoeia.
One thing you won’t be seeing in Fallen Order? Legions of defeated Stormtroopers lying about the place, looking for lost limbs and swearing revenge on the Jedi who just robbed them of their ability to spit out sick licks on a guitar. While Star Wars films may be filled with dismemberment scenes a’plenty, Cal Kestis will leave his foes in one piece for the duration of the game. Most of the time, that is. “We’ll use it in select cases,” Senior designer Justin Perez said to IGN.
So while you won’t make the galaxy look like the aftermath of the Bride’s fight against the Crazy 88 in Kill Bill, you will still be able to mutilate various droids and exotic creatures around the galaxy. Like giant spiders, because they’re gross and icky and I would pay a lot of money to have a game where you’re an Imperial flametrooper whose job it is to flush out alien spider dens.
It’s also a far cry from the older video game days of Star Wars, before Disney took control of the franchise. The most infamous example here would most likely be Star Wars Jedi Knight 2: Jedi Outcast, whose Quake 3 Arena engine allowed Kyle Katarn to go to town on Stormtroopers, leaving them clutching a cauterised stump on the end of their arms after he was done with them.
Still, the combat for Fallen Order looks satisfying and if you’re disturbed in the head you can probably spend far too much time modifying the game so that droids become Stormtroopers. Just…just don’t ask me to give you a hand with that task. I don’t know if you’re being serious or murderous.
Last Updated: June 14, 2019