Uncharted 2 – Hands-On With The Multiplayer Beta

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What fantastic timing.

Last night I sat down to finally get around to finishing Uncharted when I realised that it’s about time that we get a hands-on written up for the beta (Cat-fights between my PS3 and my Wi-Fi router have prevented this from already easily happening in the past).

The timing was quite perfect that mere moments before finishing Uncharted’s story mode, I was met with a lovely little blip telling me that the beta for Uncharted 2 was complete and ready to install. (Thanks to iPeg for sponsoring the bandwidth)

Sweet. Let’s do this.

Ok so I want to get my first concerns out of the way. There were two things that could have completely screwed up this experience. The first was not actually being able to join a game using the matchmaking, which would really suck but thankfully after quite a while I found players and headed into the game, so good on that then.

Second is the almighty issue of lag when playing against international players. I am very happy to report that the lag was very, very decent with only a minimal delay between shots and death and the netcode still allows you to shoot directly at the target and not have to shoot ahead. It must be noted though that I was using a 4MB ADSL line with iPeg’s Unshaped bandwidth. Play it with shaped ADSL and I am pretty sure that it will be a decent amount more laggy.

Now that all of that is out of the way, let’s get down to the actual gameplay.

I can straight out say that I thoroughly enjoyed Uncharted 2’s multiplayer experience very much. The combat mechanic from the single player translates over to multiplayer incredibly well and makes for a lot of fun. What I really liked is that the climbing elements are still in the game, allowing you to take the risk of being shot in order to climb your way up to a vantage point.

The beta had a few different modes to play, including the standard deathmatch but then also bringing in objective based modes as well as co-op modes. Your character levels up, also allowing you to pick boosts for your player, keeping things interesting and giving the player some progression.

Overall I found myself incredibly impressed with Uncharted 2’s multiplayer. It feels solid, plays really well and turned out to be a ton of fun. I always worry that multiplayer modes in won’t have legs and will soon be forgotten but from my experience with Uncharted 2 I can tell that there will be full servers running for a very long time to come.

Last Updated: October 8, 2009

Nick De Bruyne

Video games writer, editor and critic since '08. Living and breathing video games, movies and cars since the 80s. Follow me on Twitter if you love tons of gaming talk, and @pennyworthrevs for fun stuff and links.

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