Home Gaming Uncharted 4 to feature all-new mechanics and gameplay

Uncharted 4 to feature all-new mechanics and gameplay

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Uncharted 4 1

Uncharted 4 is looking stunningly gorgeous. I got to see some extra gameplay behind closed doors, and it was action packed and filled with all sorts of cool drama. But there are all new experiences in store for us in the final game.

Over on the PlayStation Blog, game director Bruce Starlet and creative director Neil Druckmann explained just a few new things that we can look forward to.

Neil: We’ve been able to able to pack a lot more into each level, have more happening on-screen at once, and make the whole environment more dynamic. We’re at a point where technology isn’t driving our decisions, it’s our creativity and what we can come up with for what Nate has to go through.

 

Bruce: We made great games with what we had, but you can’t have everything so you pick your mechanics to fit the pacing. With each game we’re evolving with what the technology can afford us, and right now we’re able to make the world seem a lot more real.

Like in the car chase, you’re ploughing through fences, smashing other cars, pineapples are flying everywhere, and every time the jeep slams into a building and it reacts, the more invested in the moment the player feels and believes the building is there.

This means drivable vehicles will be a part of the game for the first time. But there’s more than that. Behind closed doors, I saw Drake showing off some impressive rope skills, fluid combat and even some intense action moments. It’s all about an evolving character – even if he is getting older.

We’ve evolved Nate’s repertoire of what he can do, but it’s also about how those moves flow from one to another. So when he’s hiding behind sandbags for example, we have a new cover mechanic so he’s even lower than before, then crawling on all fours, blind firing to hit a guy and stagger him, the smash him against a wall, climb up onto a shack, then the hook and rope might become available and you can choose whether to use that or carry on along the ground. There’s all these mechanics that interact with one another, so we’re trying to give the player a choice of strategy of how they approach each set-up.

It’s cool to think that characters are able to grow and evolve as the platforms improve. I’m curious how this will impact on the remaster of the trilogy as well. Uncharted 4 is still a ways away from release, so it will be good for newcomers to the franchise to play through the remastered trilogy before the all new game comes out. With the PlayStation 4 having a bigger install base than ever, I’m curious to see if Uncharted 4 will be a record breaker like Bloodborne.

Last Updated: June 24, 2015

19 Comments

  1. Jac7

    June 24, 2015 at 10:41

    “Pineapples are flying everywhere” – Definitely going to have that printed on a shirt. But seriously, I’m totally happy with an uncharted remaster, as it was with a heavy heart that I parted with those games.

    Reply

    • Nikola

      June 24, 2015 at 10:47

      I never played any of the Uncharted games so super excited for that remaster:)

      Reply

      • Jac7

        June 24, 2015 at 10:51

        You should mos def be. The first one was a bit dated when I played it, but still a sprawling adventure. I bought my ps3 close to the end of its cycle. Uncharted 2 is where things really get uber epic. You’re going to enjoy it. Think the remaster is going to be close to what they achieved with The Last of Us remastered, and that’s totally worth all the bottle caps.

        Reply

    • oVg "I hate Portals" - Geralt

      June 24, 2015 at 11:01

      Also the scene where the APC crashes into the building and the Earth globe in the corner starts spinning.

      Reply

      • Jac7

        June 24, 2015 at 11:05

        You really checked every detail of that gameplay demo. Checked it now. It’s crazy how much effort they’ve put into all the detail. That’s what I’ve always liked about Naughty Dog. They don’t go “Hey, let’s make an epic game.” They go, “Let’s make an epic game within an epic game and then some.”

        Reply

        • oVg "I hate Portals" - Geralt

          June 24, 2015 at 11:10

          Lets not forget how they showed off the draw distance by looking at the objective at the start of the demo. Crazy shit.

          Reply

  2. justlikemo

    June 24, 2015 at 10:46

    I like the simplistic view on the game play, it just show the gun you use and hit triangle, thats it, so its like you are a part of the action, good stuff.

    Unlike GOD for war, hit triangle, then circle, then square (cos ur a block head), damn hit square too late your dead…

    Reply

    • Dutch Matrix

      June 24, 2015 at 10:59

      Kratos put the tos in Kratos.

      Reply

      • oVg "I hate Portals" - Geralt

        June 24, 2015 at 11:15

        I dare you to tell that to his face 😉

        Reply

        • Dutch Matrix

          June 24, 2015 at 11:30

          Kratos? Did he not retire from all this Godding and open a Fish and Chips cafe on a corner somewhere?

          Reply

  3. Blood Emperor Trevor

    June 24, 2015 at 10:47

    That’s the best thing about current-gen – all the extra detail packed into the game worlds. Makes everything feel more alive.

    Reply

    • oVg "I hate Portals" - Geralt

      June 24, 2015 at 11:14

      at the cost of frame rate. Argh… cant have the best of both worlds unless you play an unbroken PC game.

      Reply

    • RinceThis

      June 24, 2015 at 12:00

      Wait, are you being… Nice? O_o

      Reply

    • Hammersteyn

      June 24, 2015 at 12:02

      It’s silly but it’s not that we are behind PC, it’s that we are so far ahead of last gen. And it’s noticeable when you compare the PS3 and PS4. PS4 is the best thing to happen to Sony since the PS2.

      Reply

  4. oVg "I hate Portals" - Geralt

    June 24, 2015 at 10:55

    This game is a masterpiece 🙂

    http://i.imgur.com/K4OI6Gn.gifv

    Reply

  5. oVg "I hate Portals" - Geralt

    June 24, 2015 at 10:59

    Did anybody notice the sandbag falling and folding on Nathans leg before he kicked it out of the way?

    Reply

    • Jac7

      June 24, 2015 at 11:02

      The detail is better than real life.

      Reply

      • oVg "I hate Portals" - Geralt

        June 24, 2015 at 11:07

        Every single object in the game has dynamic scripting. From the destructive environments to tripping on the arm of a dead soldier, and its not rag doll physics like GTA either. Hell, even the puddle had reflections, even the wing mirrors on the jeep. The devil is in the detail. It just ads to a more real aesthetic.

        If you people did not nitice this detail in the demo then it means its working and has left the bounds of uncanny valley.

        Reply

  6. RinceThis

    June 24, 2015 at 11:59

    Rope skills? GAME BOUGHT!

    Reply

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