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Vampyr’s bloodsuckers are “very far from Twilight”

2 min read


I’m terribly excited for Dontnod’s Vampyr. An RPG that’s set in a post war, gothic London? That sounds like something that’s right up my dark, twisted alley. I’ve always been intrigued by the vampyric mythology presented in fiction (I hope!) like Bram Stoker’s Dracula, and Anne Rice’s Chronicles.

The very idea of vampires has been twisted though. Modern pop culture has turned the dark, brooding and ultimately evil creatures of the night in to pretty boy band members with glitter superglued to them. Vampyr isn’t like that. Speaking to Polygon, Vampyr’s narrative director Stéphane Beauverger, says the game’s take on vampires is gothic and dark, and “Very far from Twilight.”

“There is a whole genre of pop culture that focuses on the not very frightening figure of the vampire for the teenage audience,” Beauverger says. “That’s not at all what we’re going to do.”

“A vampire is a doom creature,” Beauverger says. “It’s a human who has been condemned to live eternally, but he has to take lives, to kill, to survive. It’s very interesting for us because it’s one of the very rare creatures who is conscious of what he’s doing. Zombies, mummies, ghouls, werewolves are, most of the time, just stupid killing machines. A vampire is seducing his prey. He is totally aware of what he’s doing, but he’s compelled to do so.

“As a vampire you just go deeper and deeper and deeper into hell … there is no escape. You are doomed from the very beginning. You can just decide the speed of your slow descent.”

The game is an RPG, with supernatural skill trees that tap in to vampire mythology, including persuasion and mesmerisation on top of things like stealth and speed.

As a Vampire, if you choose to feed, it’ll mean the death of your meal – and those deaths, Dontnod promises, will impact the world in meaningful ways. It’s a game about death and murder – but ultimately, about responsibility and choice.

Vampyr is coming next year.

Last Updated: April 26, 2016

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