Home Gaming Will Chalice Dungeons make Bloodborne impossible?

Will Chalice Dungeons make Bloodborne impossible?

1 min read
14

Bloodborne CD7

I’m excited for Bloodborne. Not that I’m equipped to play it, but I do enjoy the new games out of From Software. Dark and Demons’ Souls marked the return to hardcore gaming, requiring practice and careful gameplay. Bloodborne will follow in those footsteps, but might just trip everyone up even more.

As a counter argument to people who say that Dark Souls is really hard, I’ve heard it described as similar to a racing game. You might crash and burn a bunch of times, but eventually you learn how it all works and you can cruise through the various levels – it’s just about knowing what’s coming and the best strategy to overcome the obstacles. That sounds way better than “You will die”, right?

Much of Bloodborne will be the same, with deep lore and challenging combat combining to give players a gruesome and intense experience. However, the new Chalice Dungeon feature takes players beneath the city of Yharnam to explore vast structures and multiple levels. These are procedurally generated and can even be shared with friends. Designed to offer extra challenge, even after completing the game, I wonder if the Chalice Dungeons will make the game too hard. It’s great to have a challenge, but to make these games into something procedurally generated almost seems to make it unfairly hard. Of course, that could just be me and my pathetic inability to play the game.

From Software game us some fresh screens last month while everyone was on holiday. So, wipe the vacation from your eyeballs and feast them on this:

Last Updated: January 5, 2015

14 Comments

  1. Quo Vadis?

    January 5, 2015 at 12:09

    Whenever I see the words “challenging” in a review or a write up, to me that immediately translates to “steer clear, heart attack on its way. Impossible”

    Reply

    • HairyEwok

      January 5, 2015 at 12:17

      I dono. I enjoy myself a nice challenge that makes you actually think your way of attack and strat rather than pressing one button and making you hack and slash through whatever stands before you. I’ve finished DS2 3 times now and each time with the new game + mode i get a proper whopping and have to regularly drink some whiskey just to calm the rage.

      Reply

      • Quo Vadis?

        January 5, 2015 at 12:21

        Its the same gripe I have now with Borderlands: The Pre-sequel. It was loads of fun, until I had to start battling enemies two or three levels higher than me. Still I pressed on. Got to before I was to battle Colonel Zarpedon, and I quit. This is the first Borderlands I have played, and I don’t know where to level up faster. All the advice I got is “you need to involve a multiplayer”. Great. I don’t have internet. So I am selling my copy.

        Reply

        • CAE9872

          January 5, 2015 at 15:43

          Keep at it – I haven’t played Pre-Sequel but sunk a lot of time into 1 and 2. Trick is to make sure you at least same level as the requirements of the mission or even a little higher. So play all the side missions until you feel comfortable you ready.

          Reply

          • DFS

            January 6, 2015 at 20:46

            TPS has some issues with pacing rewards relative to progress. By the end of the game, if you do all of the side missions, you will generally be at the level intended (28/29 for the first playthrough), but there are a few points on your journey there where you lag behind even if you’ve completed all the available missions. Fighting enemies 2 levels above you is easy, and a good way to get fast XP, but enemies 3 levels above you can be punishing and frustrating.

            There are missions and encounters in TPS as well that become maddeningly difficult in TVHM or UVHM because the difficulty is apparently boosted across the board without any fine tuning. I suspect some non-optional bosses could be progress-breaking in UVHM if you were soloing them, as they can drop you in 2 to 3 shots from full health and shields, and they reset if you die.

        • Jon Harrington

          January 7, 2015 at 05:55

          AHAHAHAHA. Borderlands games are not challenging, please go get checked out by the doctor, I think you might be retarded.

          Reply

          • Quo Vadis?

            January 7, 2015 at 09:13

            Thanks, I’ll take that bit of mental health advice from a guy that looks like a poorly shaved scrotum 😉

    • Knowles2

      January 5, 2015 at 12:39

      When I hear the word challenging I think well may be I won’t actually complete this game in a single sitting, like so many other games in the past. My most famous being PS1 Italian job completed whilst around my cousin in 2 hours without dying once, pathetically easy. All of the call of duty games I have completed in a sitting or two at the maximum.

      Reply

  2. CypherGate

    January 5, 2015 at 12:49

    we been spoilt with the lack of challenge in games for a while now. I bet if we still had the same challenging games like on NES etc that this game would feel kinda normal in a way.

    Reply

    • DFS

      January 6, 2015 at 20:27

      A ton of NES games were hard because they were poorly designed, or because the systems limited what developers could do, and many games of the era were designed by people from the arcade paradigm where the profit came from making kids pump coins into slots to keep playing. The souls games are hard by design and reward you for your patience. Bloodborne should be no different.

      Reply

      • Swinny UK

        January 28, 2015 at 00:25

        Back in the day though, reviews also use to factor a games challange into the final review score…. so how today some websites have a list of things they rate games based on such ”Graphics… Story…. Mechanics etc” back then you’d see ”Challenge” on that list too.

        Reply

  3. Nerfthesun

    January 6, 2015 at 00:47

    How would an optional side area make the game “impossible”?

    Reply

    • Ichimaru Gin

      January 6, 2015 at 03:27

      I know right … you can skip the area and than there’s always the option to summon someone to help you …I just hope healing items are extremely limited unlike in dark souls 2 where you have 5 different healing items maxed and another 3 types of healing you never use plus the estus flask to add on top of that
      Impossible is nothing… in fact I hope the game overall is close to impossible so it keeps me busy with countless hours of entertainment in frustrating challenges

      Reply

  4. Big Stonk

    January 7, 2015 at 07:18

    The dungeons are optional brub.

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also

Elden Ring’s gameplay sounds like a big departure from the Soulsborne formula

Essentially, Elden Ring is designed to give players more options when dealing with threats…