Wolverine – "The Movie Game That Finally Does Not Suck"

2 min read
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Well, that’s what one of the Raven developers says anyway, the question is, do we believe him?

X-Men Origins: Wolverine is promising to finally break the curse that has been bestowed on many a movie based game over the last couple of years, the last being The Chronicles of Riddick: Escape from Butcher Bay.

Just a short while ago, I reviewed Afro Samurai, which was more cartoony in it’s visual style, but also in the same league as Wolverine, gunning for a win with the third person action genre. The strange this is that while it had it’s issues, it was actually a lot of fun to play.

So maybe there is hope for us yet. More after the jump.

So while I want to start nailing Wolverine out of pure habit, I am actually forced to sit back and hold my tongue until it’s released because, hey, maybe the developer isn’t talking a pile of steaming cow excrement, maybe it is good.

I don’t think that it will be raking in videogame awards anytime soon, but maybe it will be a fun and decent game. With Batman also looking pretty good, maybe there is hope that licensed games are actually going to start taking off.

It’s about damn time that movie studios also realised that if their licensed game doesn’t suck, they will pull in loads more money in this constantly evolving world of entertainment. So here is to X-Men Origins: Wolverine, may it not suck the big ones.

Read  Wolverine is getting a new costume and it ain’t pretty, bub

Last Updated: April 3, 2009

Nick De Bruyne

Video games writer, editor and critic since '08. Living and breathing video games, movies and cars since the 80s. Follow me on Twitter if you love tons of gaming talk, and @pennyworthrevs for fun stuff and links.

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