There’s a change in the air. CHANGE NO JUTSU! SAAAAAAAAAASUKE! Well, barring some dodgy translation from yours truly, that certainly seems to be the idea behind the next generation of Naruto that’s hitting the PlayStation 4 and Xbox One consoles this year. And PC, I guess. Naruto Shippuden: Ultimate Long Title of Super Vanilla Ice Go Ninja Go Ninja Go 5 is promising various changes to the regular formula of charging up your chakra and unleashing the mother of all jutsus. And it’s all thanks to you.
So sayeth CyberConnect2 CEO Hiroshi Matsuyama, who may have won my respect and adoration for his sheer dedication to the franchise via cosplay:
According to a transcript from SiliconEra, one of the bigger changes in the game comes from the new Leader Change system, which allows players to cycle through one of three main characters instead of playing as one particular shinobi with two support ninjas by his or her side. “Yeah, I get it! I’ve been blasted by everyone from around the world!” Matsuyama said.
I thought the feature of adding 3 types [in Ultimate Ninja Storm Revolution] to choose from would make everyone happy, such as with how you can use Naruto differently in battle, but a lot of you slammed me saying that’s not good! Everyone complained how crucial it is to access Ultimate Jutsus, Awakenings, and Drives. Sure, whatever! It’ll be back to how it was before! So for Storm 4, the Ultimate Jutsus, Awakenings, and Drives aren’t separated! Use them to your liking! You can even use Leader Change to use each team member’s Ultimate Jutsus and Awakenings!
You can do Leader Changes even in Awakening! Like, while you’re huge!
That fan feedback also extended to the game’s trademark Combination Ultimate Jutsus, which will now pair up for a more traditional form of attack. “This isn’t strictly only in regards to Ultimate Ninja Storm Revolution,” Matsuyama said.
But we’re constantly receiving and looking into everyone’s feedback, and applying them to our new features but, how can I put this… The last time we did a survey for Revolution regarding Combination Ultimate Jutsus we received feedback between pairings which place emphasis on the original story and pairings based on ‘what if’ cases, and we found out that most people didn’t care too much for the ‘what if’ scenarios and we found that most seemed to prefer pairings that follow the story background, so this time we placed emphasis on preparing pairings based on the original story and applied it beyond the Combination Ultimate Jutsus as well.
One of the more polarising features from previous Naruto games is also getting tuned up. Guard breaks are now being engineered to be better balanced, instead of dropped from the game entirely. “We received a lot of feedback on the battle system. In particular was Guard Break and ‘atemi,’ or Counter Attack,” Matsuyama explained.
In regards to these, I got feedback from many who said to just drop it and get rid of it. Others said that it should stay because it’s a critical part of strategies, and others conveniently asked for a better balance. We got a lot of feedback, so we’re trying to balance it out to the best we can, so it probably won’t be the same as before, but I’m hoping everyone will look forward to what we’ll bring out.
Naruto Shippuden: Ultimate Ninja Storm 4 hits PC, Xbox One, and PlayStation 4 later this year. And while I’m still waiting to see just how much the actual gameplay has changed, I’ll be the first to admit that this may be one of the prettiest damn games ever made in the franchise.
Last Updated: May 5, 2015