Just like the Swiss flag, it looks like Batman: Arkham Knight’s second playthrough mode is a big plus. HA!
A good game has you investing enough of your time to finish it. A great game has you coming back for more, tuning up the challenges and offering content that you may have missed out on the first time. And just like the previous games in the Arkham series, Arkham Knight will also feature a New Game Plus mode. The big difference this time, being that any progress made towards grabbing all 243 Riddler trophies, will be shared on both playthroughs. “When you complete the main story, you’re going to unlock New Game Plus,” game director Sefton Hill said in the latest Arkham Insider video.
In New Game Plus, you can go in and take all of your XP through, take your gadgets through that you’ve unlocked; which is a big thing, because that means basically you can do some of the challenges from earlier on in the game but with a whole new suite of gadgets you never had the first time or the upgrades. And any Riddler trophies that you’ve found are shared on both playthroughs.
Hill described Arkham Knight as the biggest game that Rocksteady has ever made, something which I believe. Especially when you piece all DLC pre-order content back in that Warner Bros. has hacked off of the game. A game that big, should have loading screens, right? WRONG. “No loading screens as you play through the whole game,” Hill said.
You can play from the start of the game to the end of the game and you won’t see any loading screens. That’s all a really big important thing for us.
There’ll most likely be some clever wizardry in the background rendering things like fog in a late 1990s action game, but considering how the previous Arkham games were also mostly without loading screens, I can believe that claim. Arkham Knight is out on June 23, with enough DLC in tow that you’ll need to attach it all to the Batmobile in order to get it home.
Last Updated: June 2, 2015
kuuu(UMAR)rrrr
June 2, 2015 at 11:33
I just…I can’t get hype for this game…..
Blood Emperor Trevor
June 2, 2015 at 11:40
But why not? All that content coming after launch!
Hammersteyn
June 2, 2015 at 11:40
He wants more DLC?
Blood Emperor Trevor
June 2, 2015 at 11:43
That’s what it sounds like to me.
Mark Treloar
June 2, 2015 at 11:48
No tentacles.
Hammersteyn
June 2, 2015 at 11:50
He’s a kid now, or a squid now… or both?
Pariah
June 2, 2015 at 11:52
So a skid… Wait.. Um.. O_O
Hammersteyn
June 2, 2015 at 11:53
lol
Blood Emperor Trevor
June 2, 2015 at 11:54
Of course not, Doc Oc is a Marvel character.
Captain JJ the_scarrrr
June 2, 2015 at 12:08
lol
Mark Treloar
June 2, 2015 at 12:14
I got it. He wants an Aquaman game so he can speak to the many tentacled creatures in the Ocean.
MarryAnderson
June 2, 2015 at 22:19
???? $88 per h0ur @mi12//
??? https://www.dailythoughts.com
???????????????
axii OVG
June 2, 2015 at 12:22
The Witcher cast over 950 voice actors with 50hours of dialog and 5 Novels worth of writing. Before the game was released 😛
Blood Emperor Trevor
June 2, 2015 at 12:30
Since Quen do you care? ;P
axii OVG
June 2, 2015 at 12:43
Since your mom made me aard 😛
Captain JJ the_scarrrr
June 2, 2015 at 12:51
*something about Igni and his mom*
Captain JJ the_scarrrr
June 2, 2015 at 12:33
I would hope they cast the voice actors before the game is released, otherwise it would be an exceptionally quiet game 😉
Blood Emperor Trevor
June 2, 2015 at 12:34
Speaking (pun!) of that though, I did a quest involving a werewolf last night. You could still recognise his normal voice through the growly werewolf voice. Brilliant.
Greylingad[CNFRMD]
June 2, 2015 at 12:58
The detail in every aspect is just amazing, the game has been built as a masterpiece, I’m convinced that that was their aim, nothing less…
Greylingad[CNFRMD]
June 2, 2015 at 12:14
Am I wrong for feeling the same way? Having played the previous iterations and the combat system being overshadowed by that of Shadow of Mordor, I can’t see myself falling back into Gotham for a very long time…
Captain JJ the_scarrrr
June 2, 2015 at 12:16
Shadow of Mordor was by far the best Batman game we’ve had to date. 😉
The combat system was excellent.
axii OVG
June 2, 2015 at 12:15
Its hard to hyped for anything anymore after reaching Gaming Nirvana. The Witcher has spoilt us rotten. I see these posts everyday now, see below. Another very happy customer. The last time a saw posts like this was November 2011.
[–]linesreadlines[S]
It is one of the best games ever made. I’ve been a gamer for nearly 20
years now and this is one of those landmarks for gaming, which
establishes a new standard. Every open world game, every story driven
game and every RPG will be compared to this. This is the first time
since Morrowind 12 years ago that I got this immersed in a game. Highest
honors from Eurogamer, the very rare perfect 10 from Gamespot (only 9 games have ever gotten that honor), and raving reviews from virtually every single site you look at, including my personal favorite reviewer Elder Geek.
Its one of those few games that gets a 90%+ review rating on Metacritic
across both critics and user reviews, and across all platforms. Its
crazy that a game this hyped actually exceeds expectations.
The Reddit contrarians looking to pull out their e-pitchforks about
the graphical downgrade need to see this game on PC on Ultra, its one of
the best looking games ever made. I have modded Skyrim with 4K textures
and EMB and Crysis 3 and GTA V on PC. Witcher 3 matches or beats them all visually. Once we get some more visual mods for Witcher 3 its going to be ridiculous.
But much more importantly it sets a new standard for interactivity and choice,
where even seemingly minor choices that you make in a side quest ends
up coming back to affect the main story 20 hours later. Every game
developer should be studying the quests of the Witcher 3, particularly
the side quests and how they are deep, meaningful and way more
interesting than most games main quest. We often hear developers say how
“the players choices will affect the game world”, but this is the first
time in any game that I have ever felt that to be genuinely true. It
completely blows the simplistic Bethesda and Bioware approach out of the
water in this respect. Optional quests like Tower of Mice can take
hours and are way, way more engaging and heart wrenching than any
Skyrim, Dragon Age or Mass Effect quest, and even when you think you’re
making a good decision all sorts of unforseen consequences end up
happening in the world, with even entire villages going barren because
of a “good” decision you made. Some quests like the Bloody Baron quest
line will leave you needing to put down the controller and take a walk
outside. The game remembers your actions without telling you it does, it
doesn’t show you the effect right away and comes back to haunt you much
later. Its ridiculously well interconnected, it makes Fallout New Vegas
look linear. Even the tiny little things you don’t take much attention
to end up having an effect. To give you a quick example, on some random
side mission as I was walking into a village I came across a group of
villagers dragging a woman into a boat, saying how she’s a witch and how
they’re going to banish her. I decided not to get involved, simply went
on my way thinking that this must be some other side quest I can come
to later when I’m finished the current quest. But it wasn’t. Maybe 40-50
hours later I was randomly sailing on the other side of a map through a
remote area when I see a corpse tied to a stake on a small island. I
decide to stop by and check it out, I had completely forgotten about the
encounter in the village, when I realized it was that woman accused of
witchcraft. It was completely random that I was sailing through there
among the dozens of little islands in that area, the game didn’t tell me
or push me there and I could have just as easily not seen this at all.
After deciding to explore a bit around the island I found a shipwreck
near the opposite shore with a journal explaining that she was indeed
not a witch but that she was the wife of the guy who needed her dead in
order to marry someone else, he had set her up and paid one of the other
villagers to frame her. None of this was a quest I was following, it
was simply an outcome of a split second decision to not get involved.
Giving a potion to save a girl ends up having terrible consequences in a
random camp later. So many seemingly simple quests end up branching
into a dozen different directions, taking hours to finish and you end up
making so many decisions that end up being shown (in both subtle and
big ways) in places you never expect. One of the early main quests is
“Use your leads to discover what happened to X” without quest markers,
leaving you to explore the world and use your brain to connect the dots.
It is genuinely the greatest quest and choice outcome system ever made,
by miles. Going back to playing Fallout, Mass Effect, any Elder Scrolls
game after this is a MASSIVE step back.
The world also feels like a real place, everything as if its
handcrafted, instead of the generic copy-pasta that plagues today’s game
worlds. The character voice acting and expression is incredible, the
facial expression beats even LA Noire. You genuinely end up watching the
highly detailed NPC faces to try and figure out their intentions. And
there is rarely a good vs. bad narrative, its almost always gray and
morally unclear. You’ll end up pondering your decisions days after you
step away from the screen, and the dark world doesn’t shy away from some
very uncomfortable topics, it treats you like an adult. It will renew
your faith in an increasingly troubled industry, and fill even the most
jaded gamer with a sense of wonder of how a game this big, complex and
well made is even possible.
It is a triumph of story telling, player choice, character
development, world atmosphere, gameplay, developer-gamer relations (100%
DRM free, free DLCs, great physical copy package…etc), voice acting,
visual design, music and branching plot depth, a triumph of what a game
should be. A triumph that raises the bar for all of gaming. There is no
other way to describe it.
Blank Cat
March 23, 2016 at 00:45
Tbh I got bored with the game after 8 hours of playing it. The story wasn’t that interesting.
Hammersteyn
June 2, 2015 at 11:41
*Adds to wishlist
This is fun.
Captain JJ the_scarrrr
June 2, 2015 at 11:45
My wishlist on Steam has grown quite a bit since I heard there’s a sale coming. 🙂
Pariah
June 2, 2015 at 11:45
Mine was on 32 already. :/
Captain JJ the_scarrrr
June 2, 2015 at 11:48
I think I’m on 37 now myself. Added a few more this morning. Some that I’m not even 100% sure about. But SALES! 😉
Pariah
June 2, 2015 at 11:51
hahaha, I feel ya. But as per comment above, if I’m not sure, it gets removed. 🙂
Captain JJ the_scarrrr
June 2, 2015 at 11:53
😀
Corrie
June 2, 2015 at 12:11
I just hope this sale isn’t a let down, really hoping to see games at such a great offer that I can’t refuse
75% or bust
Captain JJ the_scarrrr
June 2, 2015 at 12:12
Agreed. I feel the same.
ReaperOfSquirrels
June 2, 2015 at 11:50
Mine’s on 32 as well, and I haven’t added to it in months.
Pariah
June 2, 2015 at 11:51
I often add and remove as time goes by. If I no longer want something, it gets cut from the list. This happens often.
Captain JJ the_scarrrr
June 2, 2015 at 11:44
The only one of the bunch where I’ve really felt hunting for the Riddler trophies to be rewarding was Arkham Asylum. The rest were just meh.
Corrie
June 2, 2015 at 12:12
Yeah miss the proper riddles and not the bloodhound find me my missing stuff after a night out in the town
Rock789
June 2, 2015 at 12:26
Yup, completely agree with ya on that one.
Gr8_Balls_o_KFM_Fire
June 2, 2015 at 22:16
In previous games you kept your riddler trophies
Brucie
July 4, 2015 at 20:38
Correct, new game plus in the previous games also shared riddler progress. Also, the previous games had loading screens when going inside vs. out. Finally, arkham knight does have loading screens… when you die.