Dead run header

I am sort of terrible at Dead Run. Somehow, I think that’s part of the point. It’s not a game that’s built to be easy, and even with practice you can still have an abysmal round, but I still can’t stop playing it.

Developed by local team Two Plus Games, Dead Run is inspired by Flappy Bird, but barely resembles its inspiration except in how addictive it is. The premise is quite simple – kill zombies, not humans. Moving at a quick clip, your character’s silhouette runs across a changing and colourful backdrop of the apocalypse. Zombies wait in your path and you must use your bat (or later, a shotgun) to kill them. However, at high speeds, zombies can occasionally look like humans, or vice versa. Sounds simple and fun as it is, but there are more details and nuances that make it even better.

Dead run zombies not humans

When you die, it for one of two reasons – a monsters munches you, or you killed a human. Killing humans leads to hilarious kill screens though. Ranging from killing William Shatner or Rick and ruining the next season of Walking Dead, each time I died I ended up having a little chuckle. It makes dying just that little bit less frustrating, and adds reason to make use of another feature of the game – the sharing. Of course there is built in sharing in the game, so you can tweet to all your friends about your amazing (or abysmal) record scores.

The controls are ludicrously simple. Tap one button to use your bat to kill zombies, tap another to fire your shotgun. Shotgun shells are acquired by rescuing humans, but you might not want to fire them right away. Sure, they’re great for killing zombies further away but you may need them for later zombies. That’s right, if you get far enough in the game by killing normal zombies, you might make contact with a big boy – a fat, monstrous zombie that can only be killed with a shotgun. Not that it matters at first; you’ll need to make it to at least about 20 humans saved before you see him, no mean feat for me. But I keep trying, keep learning, keep attempting to get better.

Dead run fat zombie

The game’s design is simple, but beautiful. With impressive, hand-crafted pixel graphics design and even a day/night cycle, the game looks pretty, too. The sound effects are enjoyable without becoming overbearing – it’s so satisfying to kill the zombies but so awful when you accidentally kill a human and hear them scream. Oops!

For those who find these quick twitch games easy, don’t worry – this one can become ridiculously difficult. The more humans you save, the more of them will be running behind you, pushing you further towards the right of the screen. This will decrease your lead time in seeing and assessing danger as it appears, making it more tricky. Of course, it becomes even more difficult when you make use of the hats. I was doing a ton of runs with the Flash hat, barely able to manage more than ten humans saved before I would die. Of course, running as fast as the Flash would be a challenge, and since going back to a more normal hat I’ve been back to achieving better scores.

Dead Run flash

I only wish that points were earned both for saving humans and for killing zombies. Depending on the random run, you might collect a whole bunch of humans quickly and easily, or you might be swinging at zombie heads for days. It would be nice to be rewarded more for killing the zombies, although survival and that satisfying sound effect is probably enough of a reward.

With simple controls, a bunch of achievements and ridiculously addictive gameplay, Dead Run is far too much fun. It deserves to be more popular than Flappy Bird ever was, and for 99 cents on the App Store, it’s worth every cent. One of my favourite mobile games of the year.

 

Last Updated: December 12, 2014

Dead Run
Fun, addictive and quirky, Dead Run should be installed on your iPad or iPhone at all times. One of the simplest, and most fun mobile games of the year.
8.0
Dead Run was reviewed on iOS

10 Comments

  1. Admiral Chief BellatorMachina

    December 12, 2014 at 15:01

    Bah, iOS

    Reply

    • Gavin Mannion

      December 12, 2014 at 15:09

      Get a real phone…. challenge my great high score of 11

      Reply

      • Admiral Chief BellatorMachina

        December 12, 2014 at 15:43

        Pffff, I’d rather jump in the shower with Darryn

        Reply

    • ReefZA

      December 12, 2014 at 15:32

      Game is available to play for free online at playdeadrun.com. Was the only way I could do a First Impressions vid on it 😀

      Reply

    • CAE9872

      December 12, 2014 at 15:37

      You non-hipster!

      Reply

    • David McFadden

      December 14, 2014 at 20:34

      I commend you sir, Droid is cheaper and better.

      Reply

      • Admiral Chief BellatorMachina

        December 15, 2014 at 07:11

        Indeed, significantly more impressive than iOS

        Reply

  2. Steven Tu

    December 12, 2014 at 16:18

    Android will arrive at some point soonish, South Africans get a bum deal with Google :/

    Reply

    • Shadow Marketer

      December 15, 2014 at 11:39

      Hello Stevn Tu,

      I know who you really are.
      You can’t run away from our past.
      I wanted to confrontn ou on the game site but i didn’t want to join the forums without being an active contributor.

      YOU, are ex-video game journalist. You were a reviewer for a magazine called “Play the Zone” later “Play Tech”. And then the magazine bombed for some reason reasond disapeared from shelves. I still have a copy. These ays you are a game dev huh? O how he mighty have fallen? Lol. I gotta say ur pretty dumb charging for this game. Thoopid made the same mistake early on and they bombed their launch launch Play Store. Now they it 100k downloads coz of advice i told them long before they went full dumbass. I can help you make make this game matter. Consult me…

      Reply

      • Steven Tu

        December 15, 2014 at 14:23

        Hello 🙂 And yeah awesome thanks for remembering those days past! They were certainly fun days 🙂 I wasn’t a reviewer for PTZ, I was the Creative Director and Designer of PTZ and Otaku. Writing reviews occasionally for games I liked.

        If you’d like a conversation my contact details are pretty much everywhere, so feel free to converse with me “Shadow Marketer”, does that come with a sinister “muahahahahHAHaHAHAHA”? 🙂

        Reply

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