Remember Me review round up

3 min read


I’ve been looking forward to Capcom and DONTNOD’s future dystopian memory-mixer Remember Me since it was debuted at Gamescom last year – and a recent hands-on session with the opening section of the game had me convinced. It seems that section may have showed only the good stuff – because the game is receiving some pretty wide ranging reviews. Is Remember Me best forgotten?

Here’s what the scores look like:

Metro – 5/10: Remember Me is leant some air of unpredictability simply because it’s not the seventh sequel in an overfamiliar franchise, but that novelty cannot overcome the legion of rough edges and half-formed ideas. The game’s name may seem ironic at first, but by the end it feels more like a plea for help that doesn’t deserve to be answered.

IB Times – 7/10: The game’s seriously let down by the dialogue and the plot; for all the interest piqued by Remember Me’s leading woman, Dontnod does nothing with her, or any of the characters for that matter. The story’s just flaccid and uninteresting. The lead character’s a woman which, sadly, in videogames, is still kind of remarkable, but after that, there’s little to bite into.

Polygon – 8/10: Remember Me suffers when it pushes its design beyond the capabilities of its mechanics, when its gameplay ambitions exceed its capacity to meet them. Most games would falter under the weight of those mechanical complications, and Remember Me eyes trouble the most pointedly when it falls prey to overused video game conventions. But Remember Me’s fiction and world-building make it more than just another running, jumping and climbing oriented beat-em-up – they make it a future worth exploring.

CVG – 7/10: So, while Remember Me remains fictionally fresh, with its finger on the pulse, its visionary ideas give way to a less inspiring reality: an ambitious world hamstrung by a lot of fighting and platforming.

Destructoid – 6/10: One has to applaud Remember Me‘s desire to be something more than the average videogame, but desire is worthless on its own. If it had spent more time actually being unique and interesting, rather than working so hard merely to look it, and if it had genuinely created a deep and compelling combat system as opposed to taking an old one and dressing it up as something different, we could indeed have had a brilliant game on our hands.

Gamereactor – 6/10: I had really hoped that Remember Me would be better. A few adjustments, and the character could easily have been one or two steps higher. And the only thing that keeps Remember Me back, it’s mediocre gameplay. The rest of the game is in the same league as the genre’s best.

Videogamer – 4/10: Remember Me is nothing more than an entirely forgettable tour de farce of archaic game design. Its horrific dialogue, sickening camera and regressive combat are major blips in a title that poses one major question: was this game worth releasing? ‘Dontnod’ is arguably the right answer.

IGN – 5.9/10: Remember Me is a likeable, even admirable game that tells a deeply personal story in a thoughtfully-fashioned world populated by richly detailed character models. But ultimately, it failed to challenge or excite me as a game, as all of its best ideas are confined to its overarching fiction rather than its gameplay.

That saddens me. It’s a brave and bold new IP – with a female protagonist to boot, and it’s a pity it’s just not as amazing as its premise – or perhaps it is, and some people just don’t “get it.”  Here’s the game’s latest trailer, a live action effort. It certainly paints an intriguing vision of the future.

Last Updated: June 3, 2013

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