Cliffy says even action games need decent scripts
Talking to Gamasutra as part of an in-depth new interview, Epic design director Cliff Bleszinski has been discussing why context and motivation still matters, even in brute-force action games such as Gear Of War 2.When discussing Epic’s Unreal Engine 3-powered sequel, which is due exclusively on Xbox 360 nex month, the Gamasutra interviewer puckishly suggested that some people would ask …