Breaking down Rainbow 6’s TerroHunt, and highly intelligent AI

2 min read
19

TerroHunt, as I’ve already said, is a big reason for me and many others to pay close attention to Rainbow 6: Siege once again. The highly popular co-operative mode is a series staple, and features some intricate changes to out you and your team on the back foot more often than not. That’s thanks to some really smart AI, with enemies able to adapt to your preferred tactics on the fly.

Rainbow 6 Siege E3 Interview

At the beginning of each match, enemies litter the map with random traps and fortifications, making your entry just as unpredictable as the first time you’ve played. That means breaching through the windows isn’t always going to work, and the AI is going to make sure that you’re forced into corners that you’re not incredibly comfortable with. Breaching walls, sneaking in or going loud early – enemies are going to react to any situation, either hanging back or closing you down with great effect.

Speaking with Game Designer Andrew Witts, we got a good sense of just how crucial intelligent terrorists are to a co-operative, tactical experience.

Ubisoft also seem to be making good use of the closed alpha feedback they have been receiving over the past few weeks, especially in terms of communication without voice. Rainbow 6 has always been an extremely tactically demanding franchise, and Siege is no different.

Alpha players found that the game didn’t feature enough systems in place to properly communicate should voice fail – something which is being looked at closely before the game launched. Players are already able to mark targets and give some minor contextual commands, but the entire system is continually being looked at for improvement.

Having play two rounds of TerroHunt, I’m interested to see how this major problem is approached – given that even voice commands were sometimes not face enough to avoid a surprise flank to the left. Rainbow 6: Siege is ticking the right boxes for TerroHunt for the moment, but only time will tell if it’s enough to entice the less competitively inclined to take the price plunge.

Last Updated: June 25, 2015

Alessandro Barbosa

You can all call me Sandy until I figure out how to edit this thing, which is probably never. Sandy not good enough? Call me xXx_J0k3R_360degreeN0Sc0pe_xXx. Also, Geoff's a bastard.

Check Also

Destiny 2: Where is Xur (and whats he got for sale?) – 20 July

Maybe you’re stuck at work and can only log in later tonight to spend some of your legenda…