Home Entertainment Breaking down Rainbow 6’s TerroHunt, and highly intelligent AI

Breaking down Rainbow 6’s TerroHunt, and highly intelligent AI

1 min read

TerroHunt, as I’ve already said, is a big reason for me and many others to pay close attention to Rainbow 6: Siege once again. The highly popular co-operative mode is a series staple, and features some intricate changes to out you and your team on the back foot more often than not. That’s thanks to some really smart AI, with enemies able to adapt to your preferred tactics on the fly.

Rainbow 6 Siege E3 Interview

At the beginning of each match, enemies litter the map with random traps and fortifications, making your entry just as unpredictable as the first time you’ve played. That means breaching through the windows isn’t always going to work, and the AI is going to make sure that you’re forced into corners that you’re not incredibly comfortable with. Breaching walls, sneaking in or going loud early – enemies are going to react to any situation, either hanging back or closing you down with great effect.

Speaking with Game Designer Andrew Witts, we got a good sense of just how crucial intelligent terrorists are to a co-operative, tactical experience.

Ubisoft also seem to be making good use of the closed alpha feedback they have been receiving over the past few weeks, especially in terms of communication without voice. Rainbow 6 has always been an extremely tactically demanding franchise, and Siege is no different.

Alpha players found that the game didn’t feature enough systems in place to properly communicate should voice fail – something which is being looked at closely before the game launched. Players are already able to mark targets and give some minor contextual commands, but the entire system is continually being looked at for improvement.

Having play two rounds of TerroHunt, I’m interested to see how this major problem is approached – given that even voice commands were sometimes not face enough to avoid a surprise flank to the left. Rainbow 6: Siege is ticking the right boxes for TerroHunt for the moment, but only time will tell if it’s enough to entice the less competitively inclined to take the price plunge.

Last Updated: June 25, 2015


  1. Smart AI?
    Why is that guy making fish mouth actions at me? O_o


    • HvR

      June 25, 2015 at 10:39

      Is in the wrong COD so having problems swimming


      • Guild

        June 25, 2015 at 10:55

        Laugh hard at that one


  2. oVg "I hate Portals" - Geralt

    June 25, 2015 at 10:39

  3. HvR

    June 25, 2015 at 10:45

    There is so much potential here, but afraid the Frenchies is going to give us Counterstrike with some digital creme fraiche and call it digital gourmet gaming.


    • Captain JJ Browmehn

      June 25, 2015 at 11:13

      I agree


  4. Admiral Chief's Adventure

    June 25, 2015 at 10:51

    So much potential, but I’m guessing OOBI will screw the PC gamers yet again


  5. Trevor Matrix

    June 25, 2015 at 11:02

    You can thank Jebus for this…


  6. Hammersteyn

    June 25, 2015 at 11:04

    I get it, E-3 is about hype, Pre-order bonuses, DLC and Season passes talk is a no no at E3


  7. Captain JJ Browmehn

    June 25, 2015 at 11:13

    Still no.


Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also

Xbox Series X Restock Update Today: Track on Twitter, Walmart, Best Buy and More

New consoles are on the horizon, and while Sony and Microsoft have spoken plenty about wha…