I’m a big fan of Avalanche Studios. They’ve made some of the most fun and ludicrous games of all time, and they know that. They lean into that stuff. All the Just Cause games? They know that all you want is to blow everything up and ride jets into the sunset. That Mad Max game? That was rad as hell and still has, to this day, some of the best vehicular combat in a video game. So with all of those large, robust and wild titles under their belt, how did they manage to make one of the most boring games I’ve played in a very long time?

Generation Zero is an open world first-person shooter and I wish I could be more specific about the genre here, but I don’t really know what this game is trying to accomplish. You play as a student that has been on a school trip and is suddenly attacked whilst at sea, waking up on a beach in the Swedish countryside. The people of the country have disappeared and the only things walking around are savage robots akin to the ones in Horizon: Zero Dawn, that attack you on sight. Your goal

So let me get this out of the way, the shooting in this game feels great. The guns have a lovely, hefty weight to them and sound fantastic, just as great as the robots look when they explode. Combat is fun but gets stale very quickly when you realise you’re fighting the same enemy over and over again. There are larger bots to take down, but if you’re playing solo, good luck with that Sisyphean task. The enemy AI ranges from firing into a hill while you’re standing right in front of it to being able to snipe you from three kilometres away with an SMG. It’s inconsistent and I found myself avoiding combat as much as possible as I played through Generation Zero.

See, “play” is an interesting word to use. To get theoretical for a second, Scott G. Eberle noted that in order for something to be considered play, it must meet certain criteria, the first being “Is it fun?”. And this game is not fun. What it amounts to is walking at an exceptionally slow pace through fields and villages, trawling through backpacks for the same loot (largely ammo or first aid packs) over and over again. There are no other human NPCs in this game, all quests are provided by notes and audio logs (which are in Swedish, I might add, so unless you’re fluent

Generation Zero feels both rushed and unfinished. Most of the buildings I encountered had one of 4 (I think, that’s right, around that region) interiors whilst the rest of the map is field and forest and while it can be pretty at times, crouching through shrubs to follow some random quest marker doesn’t feel fulfilling to me. An open world game can often be graded on how fun it is to both traverse it and exist in that space. With no vehicles (or if there are, I hadn’t found any after 15 hours of play) the space is empty and monotonous and boring to walk through.

And it’s such a shame because it seems like there could be something good here. The way skills and

The quests themselves are also incredibly frustrating. Despite having the ability to “track” missions, you’re not provided with any markers until you get close enough to the quest location, which is usually vaguely provided in the note you’re reading. Hey, take a guess how many rocks on the top of that hilltop in Sweden there are? DOZENS. It’s like the game expects you to pick these quests up and ignore them, explore at your own pace and then remind you there’s an objective to complete in the area. At that point the quest doesn’t serve a narrative purpose nor does it a provide a goal and becomes an excuse to have the player run around an empty map some more.

Look, I’ll admit I played this solo and maybe that’s the problem. As a cooperative

I hate doing this. I do my best to promote optimism and positivity in this little video game community of ours but Generation Zero is a real dud for me. Everything that initially seems great very quickly nosedives into monotony. Combat starts fresh and challenging before turning into AI exploitation, the massive world seemingly filled with possibilities is empty and the story is almost non-existent. Playing through Generation Zero made me think that not only is this game painfully unfinished, but it almost looked like the developers looked at Fallout 76 and learned all the wrong
Last Updated: March 25, 2019
Generation Zero | |
Generation Zero is a bland open world shooter that offers little other than monotonous countryside jogging, an empty world and repetitive combat.
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Generation Zero was reviewed on PC | |
51 /
100
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Admiral Chief
March 25, 2019 at 16:08
4/10 dafuq???
Pariah
March 25, 2019 at 16:21
A little disappointed it didn’t get 0 after its namesake.
HairyEwok
March 25, 2019 at 17:16
Generation Zero? More like generation Zen by the sounds of it being a bland jogging simulator.
Jumanji
March 26, 2019 at 03:05
Shit review.
Brad Lang
March 26, 2019 at 13:17
Damn, got me on that one.
Viper_ZA
March 26, 2019 at 07:35
Damn son, and they have a collectors edition selling at R1400 haha, glad I didn’t “take the plunge”.
Kromas
March 26, 2019 at 07:24
I think I will stick to Fallout 76 when I feel like running around a post apocalyptic wasteland. 🙂
Captain JJ
March 26, 2019 at 13:07
I think I’ll rather stick a pip boy up my butt.
Kromas
March 26, 2019 at 13:07
Meh … I still quite enjoy F76. Then again Division 2 all the way baby!
Captain JJ
March 26, 2019 at 13:16
I’m still on Wildlands, so I’m a bit behind there…
Viper_ZA
March 26, 2019 at 07:35
Damn son, and they have a collectors edition selling at R1400 haha, glad I didn’t “take the plunge”.
Gareth Lagesse (eXCheez)
March 26, 2019 at 13:47
Maybe it’s just me, but after watching your Quickplay video on YouTube – and even with listening to the reviewer bashing it the entire time – I found myself completely captivated by this game. It looks like a perfect form of escapism, like a game of The Road with robots.
Gareth Lagesse (eXCheez)
March 26, 2019 at 13:47
Maybe it’s just me, but after watching your Quickplay video on YouTube – and even with listening to the reviewer bashing it the entire time – I found myself completely captivated by this game. It looks like a perfect form of escapism, like a game of The Road with robots.
Gareth Lagesse (eXCheez)
March 26, 2019 at 13:47
Maybe it’s just me, but after watching your Quickplay video on YouTube – and even with listening to the reviewer bashing it the entire time – I found myself completely captivated by this game. It looks like a perfect form of escapism, like a game of The Road with robots.
Marigold's Revenge!
March 26, 2019 at 15:55
It’s strange. I felt the same thing and ordered the collector’s edition from raru.