BioWare’s Anthem is an easy target these days, so taking shots at its faults seems like picking low-hanging fruit. However, there’s a bug in Anthem that’s too weird to ignore. One of the best things about RPGs and looter-shooters is the grind. Because of that grind and how you level up, the more you play the more powerful you become. You become stronger, your abilities become more dangerous or effective, your guns become better and you start dishing out more damage. Only that’s not the case in Anthem at all.
After a cursory bit of digging, a player on Reddit discovered that the gun you get with you default loadout at level one does more damage than some of the hardest to get, most sought-after guns. YeetLordSupreme did numerous tests on weapons and discovered that the starting weapons in the game do more damage than level 45 masterwork ones. It means that the damage numbers assigned to the guns are arbitrary, as are the numbers flying off of enemy
“I have tested this with various weapons and enemies, and while the numbers vary, the results are always the same: the level 1 defender rifle is by far the most effective weapon in my inventory. It melts literally fucking everything.”
Responding on Reddit, BioWare’s Technical design director Brenon Holmes confirmed that tis isn’t the way it’s supposed to work.
“We’ll need to investigate this, scaling systems are supposed to allow low level players to play with high level players to be effective against high level enemies. This is not intended, something ain’t right there …”
Community lead Andrew Johnson confirmed that a fix is coming.
“I have confirmed with the team that this is in fact a bug related specifically to the default items on a loadout in combination with higher level gear you have equipped. It’s not functioning as intended and the team is working on it for an upcoming fix.”
It’s possibly down to the game’s level scaling algorithms, which lets lower-level players play with stronger partners. Either way, it’s brought up some interesting questions around game design and the way that games trick players into feeling powerful. If nobody’s really noticed that higher levels don’t make you more powerful and are tripping on the power fantasy anyway, does it really matter?
Last Updated: March 7, 2019
March 7, 2019 at 07:59
If I were behind this game I’d be embarrassed. How long was development? Something in the region of 5 years?
And where’s the QA? Surely they should have tested the level scaling extensively?
This, gentleladies and gentlemen is why I don’t do day 1 or pre orders.