It’s safe to say that Fallout 76 didn’t have the reception that Bethesda was hoping for. The game was nearly universally panned when it launched, not just because it was an often buggy mess, but also because it lacked many of the things that made Fallout games fun to play. Replacing NPC humans characters with actual human beings murdered the sort of storytelling that Fallout is known for, making it a bland experience for most fans of the franchise.
Speaking on IGN’s unfiltered, Bethesda creative boss Todd Howard said that the team expected the middling reception the game received, acknowledging that it wasn’t the sort of game that reviewed well.
“This is not gonna be a high Metacritic game. This is not what this is,” Howard admitted.
“We knew we were going to have a lot of bumps,” he said, when asked if Bethesda was prepared for the negative reaction. “We were ready for…we knew this is not the type of game that people are used to from us, and we’re going to get some criticism on it, and lot of that [is] very well-deserved criticism.”
Howard also admitted that Bethesda could, and should have done more live testing before releasing the thin. This could have been through an extended live beta, or even by using the Early Access model.
“The main takeaway we had was you’ve got to let it bake with a large live audience for longer than we did. There are just certain things you can never see until it’s running 24/7 for a number of months.”
Howard does, however, feel that the team behind Fallout 76 has done a good job of turning the game around. And, by all reports, he’s right. Those who’re still playing the game are largely happy with the continued updates and the stream of content that’s come to Fallout 76.
“We felt strongly this is a game we want to play, this is something we really want to do, and all of the games like this…there’s a [difficult] period when you launch. It’s not how you launch, it’s what it becomes, and I couldn’t be prouder of the team that’s worked on it.”
Last Updated: June 3, 2019