Home Gaming Starfield’s PC and Xbox exclusivity will make for a better product according to Bethesda’s Todd Howard

Starfield’s PC and Xbox exclusivity will make for a better product according to Bethesda’s Todd Howard

2 min read

It’s official: Starfield won’t be coming to PlayStation, and that’s a good thing according to the people running the Microsoft-owned Bethesda ship.

With a proper release date of November 2022 revealed at the recent Xbox and Bethesda Showcase, Microsoft slyly hammered home the point that Starfield will be exclusive to PC and Xbox Series X|S consoles, not exactly unsurprising news for a company that dropped a casual $7.5 billion on acquiring Bethesda and Zenimax. While Microsoft is honouring its deal to have Deathloop available as a PS5 console exclusive, Starfield is perhaps its biggest statement yet on where the games of Bethesda will be playable in the future.

And according to Bethesda’s Todd Howard, having that single platform focus will make for a better game overall. “You don’t ever want to leave people out, right?” Howard told The Telegraph via Wccftech.

“But at the end of the day, your ability to focus and say, this is the game I want to make, these are the platforms I want to make it on, and being able to really lean in on those is going to make for a better product. By focusing on those platforms, you really get to lean in a lot on making it the best it can be for those systems. […] And we’re big believers in all of the avenues that Xbox and Microsoft are doing to get games to more people.”

Thanks to Xbox’s cloud gaming services which will be expanding through mobile and television, Howard believes that Starfield will actually reach an even wider audience when it launches. “So we see it actually opening up more and more and more so that people’s ability to play our games – via Game Pass and other things – their ability to play our games doesn’t go down. It goes up dramatically,” he said.

Considering how notoriously buggy Bethesda games are on launch day, maybe having a single console platform in mind can free up a lot more time to nail down those glitches ahead of schedule instead of having to maker certain that users get the same game experience on hardware that has wildly different configurations and development processes when compared to each other.

It’s a pity for PlayStation fans who won’t get to experience Bethesda’s space odyssey, but the studio now has a chance to make Starfield the best game that it can possibly be on Xbox and PC. Anyway, I wonder how Star Citizen is doing lately.

Last Updated: June 17, 2021

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