Bethesda releases road-map for Fallout 76 patches, fixing some big issues

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Fallout 76 getting rolling patches next month

Fallout 76 is a bad game. There’s really no other way around that right now. Its benign world is devoid of all the interesting characters and morally challenges choices from past games, replaced with monotonous missions and boring ancillary characters. It’s also a game with a host of technical issues, some of which are just super versions of typical Bethesda oddities and others that are more ingrained in the overall design of the game. Those are two aspects that Bethesda is addressing with weekly patches, which should start rolling out soon.

Bethesda has acknowledged the issues players are having with the game, ranging from terrible performance to poor design choices around camp placements, voice chat and more. Weekly patches are being developed to address these issues in a rolling fashion, starting with an increase to your stash size (how was this so limited from the get-go?) and a range of performance enhancements. Other patches will introduce push-to-talk for voice chat, the ability to not enter a server if your camp will be shelved due to another player occupying that space, and some new abilities to better clear the area you want to build around.

Check out the full details below.

December 4, 2018 – Next week’s update will bring an increase to the Stash limit, as well as a variety of performance and stability improvements, balance changes, and multiple bug fixes to the game. We’ll have full patch notes available later this week ahead of Tuesday’s update. Some notable issues being addressed in this update include:

  • Stash Limit Increased: We know many of you have been asking for an adjustment to the Stash storage limit, and we’re happy to share that we’re increasing it from 400 to 600. While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game.
  • Boss Loot: Players should correctly receive two to three items after taking down a boss, depending on the creature’s difficulty and level.
  • Cryolator Effects: Players hit with the Cryolator are now Chilled, Frosted, or Frozen depending on how many times they are hit. The duration of movement speed reductions applied by these effects have also been decreased from 2 hours to 30 seconds.
  • Respawning When Overencumbered: We’ve resolved an issue affecting players who die while overencumbered that only allowed them to Respawn at Vault 76. Now, overencumbered players will be able to respawn at the nearest discovered Map Marker.
  • Stuck in Power Armor: We’ve addressed an issue in this patch that could cause players to become stuck inside Power Armor. We’re also aware that there are some additional cases where this can occur, and we are actively investigating them.

December 11, 2018 – The next update after December 4 is currently planned for the following week. Like previous patches, it will include a variety of bug fixes, but we’re also planning to bring some more notable changes and features to the game. You can catch a preview of these improvements below, and a full list of changes will be included in the December 11 patch notes.

  • PC Additions: A Push-to-Talk setting for Voice Chat, 21:9 resolution support, and a Field of View setting are all being implemented on PC with this update.
  • SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.
  • C.A.M.P. Placement on Login: Your C.A.M.P. will no longer be automatically blueprinted and stored if someone is occupying your location when you log into a server. Instead, you’ll receive a notification that your space is occupied. If you decide to find a new home for your C.A.M.P. on that server, it will be free to do so. However, if you don’t attempt to place down your C.A.M.P., you will be able to switch to a new server where that spot is vacant and your C.A.M.P. will be fully assembled and waiting for you.
  • Bulldozer: This is a new C.A.M.P. feature that will allow you to remove small trees, rocks, and other obstructions so it’s easier to create and place your C.A.M.P. when and where you want it. You can also use the Bulldozer to clear these items from the surrounding area to make your C.A.M.P. feel more like home!

These are good changes for the players who are actually enamoured with Fallout 76 despite its shortcomings, which is a good approach by Bethesda following the poorly received launch. Before trying to radically change the game to attract new players, Bethesda needs to slowly reduce players leaving. These new mechanics reduce some of the more frustrating design choices in the game but can’t address many of its poor quests and entirely pointless story. Perhaps that will become a focus eventually.

Last Updated: November 28, 2018

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