Bethesda “very comfortable” with Skyrim console development

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Ogre

The Elder Scrolls V: Skyrim’s director Todd Howard has told Edge magazine that even though PC hardware has "moved on a lot", he’s found it a lot easier working on consoles this time around.

"We are very comfortable on 360," he said. "Yes, it will look better on PC. The PC has moved on a lot. With the kinds of things we do where we are streaming a lot, even your average hard drive on your average PC these days is crazy fast at ripping data. The negative on PC is that there are still a lot of layers of API before you can look at the hardware. So we might be able to get the data faster on PC, but what we do with that data is still easier on 360 and PS3 where we can look directly at the memory registers and do what we want.”

Bethesda’s so confident of its prowess with the 360 hardware, that it’s used that platform to demo the game at trade shows like E3 and Gamescom. There  does seems to be a bit of platform favouritism – with the 360 getting Skyrim DLC first. The fact that we’ve seen zero PS3 footage for the game might be a little disconcerting, but  Bethesda’s quick to assure fans that the PS3 version doesn’t suck. The Elder Scrolls IV:  Oblivion was originally an Xbox 360 console exclusive – but made its way to the PS3 a year later, running and looking better.

With Bethesda’s experience on the 360 and PS3, I have no doubt that both versions will be fantastic.

I’m still getting it for PC though. Why? Because mods!

Last Updated: September 23, 2011

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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