For most gamers, the mention of â€œfirst personâ€ automatically invokes images of nicely modelled guns and, depending on your skills, swathes of dead enemies. For legendary game designer Ken Levine – whose work you’ve sampled in System Shock 2, SWAT 4 and more recently BioShock – its a way of offering a level of immersion that harkens back to childhood.
He’s related why he feels games in the first person perspective are the "most direct way to engage: players.
â€œIt’s a strange thing to be in someone else’s shoes. It’s something we do very naturally as children, but it’s something that is much more difficult for adults. I think that games gives us enough of a nudge in the right direction to have that childhood experience of play.â€
"Not just play from a fun standpoint, but transposing your identity onto somebody else’s, and that is something so powerful when you are a kid. You just lose that as an adult because you get so self-conscience.Games sort of allow us to break through that layer to let us go back to that space of play, which I think is really powerful."
While I’m not a big fan of first-person shooters I am inclined to agree with him. I’d be even more inclined if developers put more effort in to the first person experience. There’s nothing worse than playing a FPP game, looking down, and realising that you’re a disembodied, gun-toting set of arms, without legs, weight or a shadow. Mirror’s Edge nailed the â€œfull bodyâ€ first person experience perfectly, and it’s something I’d like to see more of.
Levine’s next game, the incredible looking Bioshock infinite is set for release some time next year.
Source : IndustryGamers
Last Updated: February 24, 2011