Bioware says combat in Mass Effect 3 is "quite different" – I am "quite worried"

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While Mass Effect 2 showed us that streamlining combat and inventory management could have an incredibly positive effect on an RPG franchise, they recently hurled out the words that every fan of a franchise fears most, when they said they were making it more accessible.

In an interview with PCGamer, Bioware’s Casey Hudson had a few things to say with regards to the combat in Mass Effect 3, calling it “quite different”. Should we be worried?

I’m definitely starting to feel a little off about this whole thing.

The whole interview with Bioware’s Casey Hudson came across as a little strange to me. Reason being that most of his answers sound like some 6 year old kid telling his dad about how one of his awesome LEGO creations is going to obliterate one of his other toy robots.

This really shines during the part of the interview where he is talking about how Mechs will come into play should an enemy get into one or have one taken out under him, saying:

“One of them is the Atlas that you saw, so it’s the big kind of mech thing. The cool thing about that is obviously once you see it moving, you get more of an idea of what it’s about – it’s a massive, heavy thing that’s got a huge cannon on it,”

So… it’s the “big kind of mech thing”… that’s “a massive, heavy thing”… “that’s got a huge cannon on it”… how could any of us be worried after such powerful, detailed and confident words from Bioware.

I’m just waiting for him to say “and then the big thing is like RaaaawR and the little this is like pewpewpewpew and then the big thing’s cannon is like BLAM! and the little thing is like KAPOWW and dies! It’s gonna be the bestest game ever!!”

In any case, back to the actual interview, he continued on to say:

“But it’s piloted by a Cerberus trooper that’s on the inside – you can actually see him in there, and if you concentrate on the little glass shield that he’s behind, if you can take that shield out. Then you can damage the guy that’s in there, and then you kill the guy and the machine’s dead. Or likewise if you kill the machine, then the guy can hop out and you fight him. So there’s some fun stuff in there in terms of fighting a machine that’s actually piloted by a guy.”

Hudson says that with the combat, “It’s quite different, that’s where we’re putting a lot of our fun new special activities, around these new abilities that they have,” and continues on saying:

“So we’re giving them heavier melee stuff that they might do, or one of them is able to suck back the health of the enemies you’ve killed around it. So as you’re killing enemies next to it, your squadmates are working on this character, and it’s able to suck in the health.”

OK, all is well as long as he doesn’t start saying that the game is gonna play like Call of Duty. Many gamers believed that Bioware were capable of doing no wrong, but after the recent outcry thanks to the changes in Dragon Age 2, not everyone is so sure anymore.

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Seriously Bioware, I love you guys, I always have… you gave me Mass Effect 2, which is the only game that I have ever reviewed with a perfect score… so please, oh goodness please, will you stop trying to scare the living hell out of me with these quotes of accessibility and massive heavy things with cannon’s on them.

I just hope that Bioware doesn’t crumble to any pressure from the publishers or otherwise and end off what should be an amazing trilogy with something that plays like LEGO Mass Effect.

I just hope that the time acquired from the delay is spent making the game better and more polished, instead of dumber and easier to play for a demographic that couldn’t care less about video games.

Sources: PC Gamer via VG247

Last Updated: May 16, 2011

Nick De Bruyne

Video games writer, editor and critic since '08. Living and breathing video games, movies and cars since the 80s. Follow me on Twitter if you love tons of gaming talk, and @pennyworthrevs for fun stuff and links.

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