Legacy of the Void brought some huge changes to StarCraft II’s multiplayer when it launched late last year. New units, tweaks to older ones, and more – it refreshed the RTS in a big way. Blizzard are looking to do that again this year with a chunky update in the near future.
StarCraft II: Legacy of the Void brought with it the most significant overhaul to Multiplayer we’ve seen in StarCraft II’s history. With this overhaul came many improvements; additional depth for those looking to master the game, and games now play out in incredibly unique ways regardless of what may happen in the first few minutes.
Nevertheless, we believe we can make StarCraft II an even more enjoyable and competitive game experience and would like to explore a series of major changes to bring about these improvements. We intend for these changes to receive significantly more testing than the ‘Test Maps’ which we’ve done in the past, both because of the significance of the changes themselves, and also due to improvements we are making.
So, which units exactly are receiving attention? Lots of them, across each faction. Here’s a quick overview of what Blizzard are looking to do with each…
For Terran, our primary focus is on improving the viability of Factory unit armies—popularly known as ‘Mech’ compositions. While the resource changes in Legacy of the Void have been working great overall, they did have a unique effect on the effectiveness of Mech play. Outside of very specific maps (such as Dusk Towers) it has been challenging for players to go Mech due to the difficulty in securing additional expansions. Because the resource changes have had such positive effects outside of Mech play, we wanted to make some changes to Mech to improve it across the different types of StarCraft II maps.
Protoss has seen significant changes and improvements in Legacy of the Void, and with this update we have a few things we want to improve even further. For one, we’re aiming to make the race’s interactions with Terran Mech more interesting. We’d also like to increase the power of the Zealot in certain areas compared to Adepts or Stalkers, and also make some generally cool unit improvements.
Zerg has had numerous new strategies since the launch of Legacy of the Void, yet there are definitely areas of potential improvement available. We want to take this opportunity to experiment with a heavy rebalance of the Swarm Host, a redesign on the Infestor and its abilities, and a rebalancing of the strength of different Zerg tech paths. This means there are changes to units in different tech options, as well as an adjustment to the Ravager that feels necessary, especially given the changes that we intend to make to the Siege Tank.
If you’re a fan of StarCraft II, I’d highly recommend you read up on all the planned changes in detail (you can do so right here). Seriously, it’s worth your time – there are nifty gifs and everything that perfectly illustrate exactly what these unit tweaks look like in action.
Don’t expect to see the same sort of thing in-game anytime soon though. Blizzard are still testing out all these adjustments, and will continue to do so until November, at which point they’ll likely be patched into Legacy of the Void.
Last Updated: August 15, 2016