The biggest Overwatch news out of BlizzCon this weekend was undoubtedly the unveiling of the long overdue hacker, Sombra. Aside from her, it was also announced that the shooter would be getting a league, extra maps, and a new arcade mode to replace the weekly brawl.
That’s not all Blizzard are working on however. Play of the Game, easily one of Overwatch’s best features (even though it doesn’t work properly sometimes), is getting some attention. Lead Hero Designer Geoff Goodman shared details on the future of the system in an interview with Kotaku:
“There’s a plan to do what we’re calling Play of the Game 2.0. It’s been on the books for a little while. It’s just a matter of prioritising everything. We have a lot of really cool ideas. We want to do a lot with the camera work.
We have ideas for cooperative Play of the Games. Because what we have right now, is Zarya could ult, and then Genji gets the credit. And that’s like, ‘Come on!’ So we want to highlight the combo play itself, to show both. There’s some tricky things there, like how do we handle Play of the Game intros, and how do we decide who gets credit.”
Tricky indeed. As it stands, many Play of the Games tend to be a massive kill streak, or a support doing a whole lot of saving and healing (Mercy for example, features often if she gets a mass revive). Sometimes though, arb plays slip through that aren’t really amazing.
How on earth Blizzard plan to tackle those anomalies, and throw cooperative plays into the mix is beyond me! Still, highlighting team work as opposed to individual skill is a neat idea, and one I’d dig to see implemented properly.
If anything, I’d love to see more plays like this feature in future. I bet this Widowmaker felt pretty bad ass!
Last Updated: November 7, 2016