And we’re not just talking about goals here. In an interview with Destructoid, Borderlands 2 art director Jeramy Cooke explained how the team were busy creating a Pandora that was at least a third bigger than the environment in which the original game took place.
â€œIt is definitely a bigger world this time around. I’d say we built about a third more space than we had in the last gameâ€. This time round, Gearbox also plans to allow players access to a mini-map for the sequel, something that was sorely missing from the original title.
â€œScale is so important for a world like thisâ€ Cooke explained. â€œIt’s about exploring. It’s about what are you going to find around that next corner. To me, when you see that little blip on the distant mountain peak, I got to get over there now! There’s going be a gun there for me. That’s what I wantâ€.
The environments for Borderlands will also be seamless, in contrast to the segmented approach from the first game, with the entire world map always in viewing distance when a player is high enough in the world.
â€œIt’s all very seamless and we worked very hard to connect each space to the others in a logical wayâ€, Cooke elaborated. â€œFor instance when you’re seeing the top of the dam in the demo, you’re looking off into the deserts in the South, and if you look to the other side you’re gonna see the frozen wastelands on the other side. It’s all totally connectedâ€.
Cooke also confirmed that Pandora will be home to new locations with a diverse geography, instead of just the continuous desert area that players had to traverse. â€œWe just decided okay well we need to go out and explore the rest of Pandora. So you get grass, you get ice, you get volcanoesâ€.
â€œYou were basically in the mid-West of Pandora before, and now you’re gonna head North, and also South-east a little bit. We actually worked really hard on the world map, the level design really loves this stuff, really takes care of it. So we locate every map in a real spot on the continent of Pandoraâ€.
Last Updated: August 29, 2011