I have an unabashed love for Borderlands, the RPG loot-a-thon from Gearbox. It may have been short on actual story, and saddled with one of the most disappointing, anticlimactic endings in a video game ever – but I’d be lying if I said it wasn’t some of the most multiplayer fun I’ve had in a game this generation. If there is a complaint to be made, it’s that the game might’ve been a little repetitive, especially with regards to the game’s abundant loot (GUNS!) which did little to distinguish one set of weaponry from the next.
That’s all going to change in the sequel.
“What we’re trying to do in this game,” concept designer Scott Kester said in a 2K video before going on a tangent”…Borderlands is really about the loot, about the mechanic of levelling up and getting new gear.”
“[By] focusing a lot more on the actual gun content creation, making those really interesting and fun, and [on having] a new thing around every corner, a new loot. I think [we’re] focusing and doubling down on what our core was, designing the best characters and guns and environments we could to make the loot as interesting as possible.
“The guns this time around are so much better, he said “They look different, they do different things. There’s a lot more gear that’s dropped.”
I’m horribly excited for MORE RIDICULOUS GUNS when the game gets released next year. Maybe this time, Y’know, they’ll actually make the Y’know, game fun to play alone too, Y’know, I think.
Last Updated: December 9, 2011