Borderlands: The Pre-Sequel! tells the story of everything that happened between the numbered games, and of Handsome Jack’s slow decent in to megalomania. It’s also not not actually developed by Gearbox this time, with development duties instead handled by 2K games Australia. Has that led to a decent game, or should the pre-sequel! have stayed down under?
Here’s what critics have to say.
2K Australia nailed the combat with The Pre-Sequel. It is fast, fresh, and more tactically interesting than ever before. The writing hits the right notes, although the overarching plot is not quite as emotionally powerful as other entries have been. For many, that is enough to be a great experience. I had a lot of fun playing through, and I anticipate I will keep playing for months as more friends obtain copies.
Borderlands: The Pre-Sequel is a funny cartoon shooter that compels you to keep playing and score more guns. Just like the last two. Laser weapons and moon bouncing add a little extra flavor, but if you don’t like Borderlands by now, this won’t change things.
Borderlands: The Pre-Sequel is a hilarious, fan-focused continuation of the series’ core values. But lacking any truly evolution, it makes for a fun diversion rather than a meaningful new chapter.
The Pre-Sequel is a happy to be Just Another Borderlands Game. I enjoyed it for that, but I also finished it thinking my time would’ve been better spent on one of the more original games that’ve released this year. I love seeing Borderlands embrace the FPS trend of unconventional movement. Apart from the low-gravity leaping, though, The Pre-Sequel doesn’t do much to freshen what we’ve been playing since 2012.
Borderlands: The Pre-Sequel doesn’t feel like a game that needs to be, exactly. It’s a story filling in gaps, adding a bit of nuance to a world that’s already had two games worth of exposition rather than exploring new ground. It’s the same recipe that’s driven two full, long games and a host of downloadable content. But the lark of low gravity proves that the tedious parts of previous games don’t have to stay an anchor holding the series down. That addition makes this one last run through the world of Pandora (or its moon, anyway) on the last generation of consoles worth the time.
Last Updated: October 13, 2014