Home Gaming Bungie responds to the shaders as microtransactions in Destiny 2

Bungie responds to the shaders as microtransactions in Destiny 2

3 min read

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Destiny 2 made some big changes to how shaders worked, and fans are naturally unhappy as they throw some shade of their own at Bungie. If you skipped out on Destiny 1, shaders were cosmetic items that allowed you to change the look of your entire set of armour, giving players the chance to walk into battle with sparkly red and white pieces of equipment or godawful arrangements of orange and purple. I’m not pointing any fingers, but we all know who has the worst taste in Tower fashion here don’t we “COUGH”ITWASGAVIN”COUGH”.

I need to go see the doctor. Anyway, Shaders could be applied to your entire set of armour, were infinitely reusable and could also be stored or reclaimed at the touch of a button. In Destiny 2, shaders are now consumable items. Want your outfit to resemble AC/DC’s Back In Black album. Well Hell’s Bell’s prepare for a bit of a grind, as you need a shader per armour piece.

That works out to four pieces per set that you’ll need to earn, mostly from Bright Engrams that Tess hands out at the Eververse station. Now you can easily earn a Bright Engram from completing in-game milestones, levelling up further after you reach the cap and completing other activities. Or you could pay real money to put some Silver in your account and use that to purchase a few of the cunningly disguised loot boxes.

Bear in mind that there is no guarantee that you’ll even receive the shader that you’re looking for, as the contents are completely random. Fans have been livid over the switch from having a collection that was accessible at any given time to a feature that reeks of microtransactions. Here’s what Destiny 2 creative director Luke Smith had to say about the matter:

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Like a one-hit wonder song used by a psychotic bank robber during a session of torture, I feel stuck in the middle over this. On the one hand, it is a bit of a slap in the face to be charged full price for a game and still have microtransactions thrown in for good measure. On the other hand, I’ve been rolling in Bright Engrams since I hit level 20 this week and shaders don’t matter that much to me. Hell, I even prefer the whole one shader per armour piece system, although the consumable aspect does sting somewhat.

They’re purely cosmetic, and have no impact on the endgame. What doesn’t matter to me, matters heavily to others though.

Last Updated: September 8, 2017

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