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Bungie’s listening, and Destiny’s getting better

2 min read


One thing I found odd with the retail release of Destiny was the relative lack of public events that happened, at least when compared with their frequency in the alpha and beta. That’s soon changing – along with a few other things to make the game just a little more fun.

Speaking to Joystiq, Bungie’s David Dague – or Deej if you like – confirmed that the number of public events would double.

“Bungie is hard at work behind the scenes, updating Destiny to make it better,” Bungie community manager David Dague said. “We’ve rolled out numerous patches, tuning updates, and server adjustments. For instance, the frequency of public events has more than doubled.”

“We’ll keep working to ensure our server performance remains stable for our already sizeable community, which has shattered previous records for any Bungie game to date. In an effort to keep our community up-to-date on these changes, patch notes will continue to appear on Bungie.net. The team is committed to a steady stream of post launch support, including the addition of some much requested features.”

Those changes have already happened, with Bungie confirming that yesterday’s 300mb 1.03 update doubled the number of public events you’ll see.

Here’s the changelog. As any online game with MMO flavour, the game will continually evolve and change with time – hopefully for the better. No amount of patching can fix the repetitive mission structure, the wooden dialogue or the dull, poorly-delivered narrative though.


  • Fixes for Xbox One bootflow issues
  • Changes in network configuration to improve stability
  • Fixes for issues causing game crashes


  • Public Events should occur twice as frequently in public spaces

Last Updated: September 17, 2014

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