Call of Duty: WWII leaderboards and social space disabled to improve server connectivity

2 min read


I started playing the recently released Call of Duty: WWII this weekend, and was immediately struck by how brutal it was. There’s a largely superficial, but very welcome layer of tension added by the lack of regenerating health – and it all makes for a pretty gripping experience so far.

What I haven’t played though, is the multiplayer – but by all accounts, very many people seem to be in that position. Thanks to a few server foibles, Call of Duty: WWII’s launch hasn’t quite gone as planned. Activision and Sledgehammer say that it’s because of overwhelming numbers of people trying to connected to the servers, but it seems that the new HQ social space seems to be at least partly to blame. In a new blog post, Sledgehammer says that it’s temporarily making the HQ a solo space while it kicks its servers about for a bit. They’ll also be disabling leaderboards in the interim, though they do say that data is being recorded anyway. These changes have apparently fixed connectivity issues for now.

“At launch, we experienced an extremely high volume of players connecting to our servers in a very short window. This resulted in players experiencing mixed online connectivity across all platforms. In response, we pushed a change enabling higher capacity load balancers, resulting in improved live connectivity. In addition, we made HQ a solo experience, and deactivated Leaderboard updates in the short term. This has resulted in improved live connectivity and the best in-match experience for fans.”


Headquarters will return to being a fully populated social space soon, where you too can enjoy the thrills of watching other people open up lootboxes. In case you’ve not seen it, be sure to have a look at our review of the game. 

“Call of Duty: WWII is a great entry into the long-running series. Sledgehammer has done a fantastic job in creating a Call of Duty that will appeal to contemporary fans and those fans who might have favourable memories of earlier games in the series. It often walks a fine line between thoughtful representation of World War II and typical Call of Duty flamboyance, but it’s a line that Sledgehammer walks with confidence. The result is a Call of Duty that feels assured of what it’s trying to accomplish, and what it accomplishes is riveting, entertaining and at times hard-hitting.”

Last Updated: November 6, 2017

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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