There’s been a ton of rumour and speculation about the resolution differences between upcoming multiplatform games for the Xbox One and PlayStation 4 – and it really is starting to look like Microsoft’s console just doesn’t have as much grunt under the hood as Sony’s.
For a while now, rumours have persisted that the Xbox One version of Call of Duty: Ghosts ran at a measly 720p, compared to the PlayStation 4’s 1080p. Infinity Ward’s Mark Rubin has now confirmed the rumour.
In a tweet, Rubin addressed the issue:
“Hey, been on the road last couple weeks so haven’t had a chance to update, but wanted to confirm that for Xbox One we’re 1080p upscaled from 720p. And, we’re native 1080p on PS4. We optimized each console to hit 60 FPS and the game looks great on both.”
It’s also recently been confirmed that Battlefield 4 on the Xbox One runs at 720p, and 900p on the PlayStation 4; which certainly says something of the difference in power between the two systems. Seems there’s now another reason to call Microsoft’s new console the Xbox 720.
Many are pointing the blame at the Xbox One’s ESRAM as a likely candidate for the discrepancy; working as a shuttle between buses and the slower DDR3 memory, it takes a little more tweaking to get things running at a decent pace. Like Sony’s Cell processor in the PS3, it’ll take a while before devs wrap their heads around how to use it most efficiently. On the PS4, the faster GDDR5 and simpler architecture make pushing pixels just that much easier.
I do posit, however, that in the end, for most consumers, the resolution difference won’t make much difference. It all comes down to games, and experiences – and on that front, I think both consoles will do just fine.
Last Updated: October 31, 2013