CD Projekt RED is, for good reason, one of the darling developers as far as consumers are concerned. They’re the sort who’re usually so forthcoming with information, that in the eyes of those who buy their games, they can do no wrong. However, the radio silence regarding Cyberpunk 2077, the departure of a number of team leads and some unflattering company reviews on employment review site Glassdoor have led to a bit of negativity. Enough so that CD Projekt RED has felt compelled to comment.
“We’d normally avoid commenting on company reviews on spaces like Glassdoor, but this time around – especially in light of the fact we haven’t communicated anything about Cyberpunk 2077 for a long time and saw some gamers getting worried about the project – we’d like to elaborate on a few things.”
The apparent lack of staff morale among those who’ve left and some who remain at the company apparently comes down to how the company has expanded in size, along with how uncompromising the company is in its vision, co-founder Marcin Iwinski and studio head Adam Badowski said in the statement.
“Every role-playing game we ever developed seemed impossible to achieve at the moment we set out to create it … [but] even if something feels impossible, it doesn’t mean it is. As it turns out, most often things are perfectly possible, they just require a lot of faith, commitment and spirit,” the statement said.
“This approach to making games is not for everyone. It often requires a conscious effort to ‘reinvent the wheel’ – even if you personally think it already works like a charm. But you know what? We believe reinventing that wheel every friggin’ time is what makes a better game. It’s what creates innovation and makes it possible for us to say we’ve worked really hard on something, and we think it’s worth your hard-earned-cash. If you make games with a ‘close enough is good enough’ attitude, you end up in a comfort zone. And you know where the magic happens.”
Unusually for CDPR, the statement doesn’t really address any of the concerns around the human cost of making games – and really just comes across as PR. There’s still an unfortunate glorification of crunch (perfectly captured in Jason Schreier’s Blood, Sweat and Pixels) within the industry and this statement really just solidifies that. But, it’s all in the name of giving us great games so we as consumers happily ignore it all.
“Cyberpunk 2077 is progressing as planned but we are taking our time – in this case the silence is the cost of making a great game.”
Last Updated: October 17, 2017