Home Gaming Civilization VI showcases unique districts

Civilization VI showcases unique districts

2 min read

Royal dockyard

Playing as specific leaders in Civilization games can yield unique benefits, but usually just in the form of a particular building or unit. Specific units might have certain bonuses, like minute men or Mongolian horse units, but that’s all that might differentiate the way you play with one leader over another. If you’re more of a science or culture player, you might only notice your leader when you build that one building in a city that is available to you and only you, and it’s probably just a buffed version of your usual buildings. However, Civilization VI will let you experience a much more customized city thanks to unique districts.

We’ve heard about districts in Civilization VI and how they change cities, making them more nuanced and customized, as well as realistic. But a new entry on the Civ blog reveals the leader of England in this installment, as well as a unique district.

Queen Victoria will be leading England, a country that was always known and feared for its navy. I guess it makes sense, then, for England’s unique district to be focused on ship building:

Unique District: Royal Navy Dockyard

The first shipbuilding dockyard, which dates back to 1496 AD, was located in Porsmouth, a town on the southern coast of England. At the heigh of its power, the British Empire owned the most advanced and intimidating naval force on Earth. The British Navy held a series of facilities around the world where commissioned ships could be docked, refitted, repaired and overhauled for battle.

Ready to be in the Navy? Well it seems like it will be much easier and more efficient in England. This will certain change the way cities are built, as well as how wars are fought if you’re playing as Queen Victoria in Civilization VI. I just wonder if she will also bring with her some unique social policies that would befit her period – the Victorian Era certainly had some… unique ideas about how humans should behave. Then again, I’m also curious about how things will work in the end game – will there be an advanced form of diplomacy that could lead to the EU, and would England still be allowed to join it in light of recent events?

I really like that cities could end up with unique districts depending on leaders. This means that I will actually want to play as each leader, instead of just doing so in order to get an achievement. It will be interesting to see which leaders get culture boosts, or production bonuses as compared to focuses on military might. Someone please tell me I’m not the only who avoids war as much as possible when playing Civilization…


Last Updated: June 29, 2016


  1. Kromas GG

    June 29, 2016 at 14:44

    No district 9 no sale! 😛


    • Admiral Chief Maximum Effort

      June 29, 2016 at 14:51



  2. miaau

    June 29, 2016 at 16:15

    I avoid war, until I can have a fun war on MY terms. Usually over in a few turns, but taking many turns to setup.

    Else, yes, I avoid war too.


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