Comparing Harry Potter’s Kinect Features to Move’s Sorcery

2 min read


Two soon to be released motion control systems, two magic-based 3rd person action games. One of them, Harry Potter and the Deathly Hallows will release on all systems, but will include Kinect-specific modes exclusive to the Xbox 360.

The other, Sorcery – a PS3 exclusive – is free from the shackles of a film licence. They both involve using motion to cast spells – but comparing them it’s pretty easy to see which uses motion control better.

Here’s the Harry Potter Kinect demo, from this week’s Gamescom :

Savvy viewers will notice that not only is it a “guided experience,” but the game often seems to be interpreting gestures in a way that’s resulting in unintended actions. It also seems to be beset by quite a bit of lag. Granted, the game probably isn’t even in a proper beta stage so flubs like that are not only excusable, they’re entirely expected.

Compared to Sorcery for PlayStation move though, it’s actually a bit laughable. While Move is essentially a shameless rip of the Wii’s controls, it’s a more mature input method that just seems more conducive to proper gaming. Besides that, it just looks like it’s more fun.

When Kinect was first announced (as Natal) I was excited. It seemed to open up a whole new way to play games. As time’s gone on – and the device has gotten closer to release I’ve become increasingly disillusioned. It seems that while Kinect may indeed offer a new way to play, it’s apparently just a new way to play games on-rails.

What I’ve come to realise is that Kinect isn’t made for people like you and me. It isn’t even made for the people who make up a large portion of the Wii demographic. It’s designed for – and is being marketed to – people who find even the Wii’s controls intimidating. I have no doubt that Kinect will get millions of people to open their wallets. It just won’t – until something suitably compelling comes along – get me to open up mine.

Last Updated: August 19, 2010

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