Home Gaming Cyberpunk 2077’s arsenal includes thermal katanas, smart-bullet SMGs and god-killer shotguns

Cyberpunk 2077’s arsenal includes thermal katanas, smart-bullet SMGs and god-killer shotguns

2 min read
Cyberpunk weapons (3)

If you’re headed into Night City, you’re going to need to pack a little bit of extra protection. And by that, I mean a gun. Big guns. Really massive death-dealers, loaded with enough ordinance to give an entire NRA meeting an explosive rush of blood to the head when they gaze upon the arsenal of weapons available to players within Cyberpunk 2077.

When certain situations can’t be talked out of, V will have plenty of high-velocity backup options on hand, which CD Projekt RED showed a mere glimpse of last night in the latest Night City Wire episode. In addition to tried and tested methods of point-and-forget-about-it hardware, V will also be able to make use of high explosive weapons of mass destruction, more elegant melee options and intelligent platforms that can deliver lead to your opponent in no time at all.

Cyberpunk weapons (1)

It’s pretty much like someone saw the Zorg ZF1 in The Fifth Element, grabbed an intern and screamed “I WANT THAT” at the poor confused fella. There’s also an eight-barrel shotgun made by Kang Tao that fires smart rounds, because there’s no kill like overkill! Here’s the trailer for that showcase, as well as a list of weapons that I could scrounge from the video.

  • DB-2 Satara
  • Tsunami Nekomata
  • M-179 Achilles
  • DR12 Quasar
  • Tsunami Nue
  • SOR-22
  • Carnage
  • HJSH-18 Masamune
  • TKI-20 Shingen
  • G-58 Dian
  • L-69 Zhuo
  • Spiked bat
  • Electric Alpha Baton
  • Thermal Katana
  • Sledgehammer
  • Tanto
  • Monowire
  • Projectile Launch System
  • Gorilla Arms
  • Mantis Blades

Speaking to VG247, senior gameplay designer Pawel Kapala detailed how players will be able to improve their expertise in a weapon field by using specific gear constantly. “What we opted to do pretty early in development is, we have a system that basically rewards the player for using certain weapons,” Kapala explained.

Cyberpunk weapons (4)

So, as you’re using pistols, you get better at using pistols. It’s not necessarily that you level up a couple of times, and you get 20 points, and you can spend it on unrelated stuff, so to speak. If you want to use pistols, you get better at using pistols by just using them. So, for the player, it’s basically a situation where, if you’ve fallen in love with an assault rifle, and you want to continue using an assault rifle, you’ll get better and better at using it.

Stealth and combat don’t necessarily fully compete with one another. We expect the players to kind of play a hybrid, since we don’t have a class system in our game. It’s not always a good idea to engage fully in stealth, or fully in combat, right? This is something that the players need to decide on their own, as they engage in an encounter.

In other Cyberpunk 2077 news, last night also saw a deeper dive into the three lifepaths that’ll be available to players when the game launches: Cunning concrete jungle resident Street Kids, white collar wickedness in the form of Corpos and some freedom-loving good ol’ boys AKA the Nomads.

Last Updated: August 11, 2020


  1. 8 Barrel smart Shotgun…just insane.


  2. Iskape

    August 11, 2020 at 09:46

    I am still keen for this game, and all this info just makes me want to play it even more!


  3. Llama In The Rift

    August 11, 2020 at 11:00

    Speaking of Cyber and insane weapons, anyone got valid news that their is a Mass Effect N7 Trilogy on the way since GAME UK as taking pre-orders?


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