Many PlayStation 4 owners are still busy battling their way through Yharnam in Bloodborne, the latest game from the demented mind of From Software’s Hidetaka Miyazaki. It’s not the only Souls-styled game hitting systems though, with the re-release of the Dark Souls 2, dubbed Scholar of the First Sin, hitting consoles and PC next week.
Dark Souls 2 wasn’t actually made by Miyazaki, who also produced the first Souls games – and as far as I’m concerned, it shows. While the game certainly has its fans, many feel it’s the weakest game bearing the name, and I’m inclined to agree. While it’s in no way a bad game, it’s a poor Souls game, taking two steps backwards for every step forward. It felt like a slog, through an uninspired world – with cheap bosses and overpowering mobs and unfair deaths. Yes, I know that death is part of what makes a souls game, but I felt that in Dark Souls 2 I didn’t learn from death as I did in Demons Souls and Dark Souls – as if the developers just wanted to carry the mantle of a being a game about dying a lot, so they made it so that you died all the time, whether it was your fault or not.
While you may not agree, it seems that From Software has, and they’ve done quite a bit of rebalancing to make the game better as part of this rerelease.
- Additional NPCs added for an enhanced story experience.
- Parameter adjustments for improved game balance.
- Expanded item descriptions.
- Improved online matchmaking functionality.
Xbox One, PS4, and DirectX 11 versions of the game will include the following features in addition to those listed above:
- Additional upgrades to graphics, sound, performance.
- Increase in maximum online players in single session (6 total).
Yes, it’s getting DirectX 11 support on the PC – but you’ll have to pay for the privilege of a shinier graphics on PC. Why would you pay extra for that though? Take a look at these lovely screenshots. It’s certainly prettier, but what I really hope for Scholar of the First Sin is that it makes Dark Souls 2 a better game.
Last Updated: April 2, 2015