Dead Rising 3, right now, is the game that’ll make me buy an Xbox One. While others are drooling over the mech-fighting in TitanFall, but that doesn’t interest me at all. Instead, I’d rather slice up the undead with a spinning blade of my own construction when I do get an Xbox One. Here’s the thing though – the game was originally intended to grace the Xbox 360.
Yes, somehow Capcom Vancouver though they’d be able to cram Dead Rising 3 on to the current Xbox – until they realised that there was just no way that it would work out.
“In terms of building the game, we originally developed it on PC and everything we were doing was breaking the bank on [Xbox] 360. The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments and items and physics and all of that stuff,” Mike Jones, Producer at Capcom Vancouver revealed to Siliconera.
So they made the choice to switch to next-gen, which has obviously increased the size and scope of the game.
“The biggest things for us have been the size of the world, the density of the world, the streaming spaghetti of getting everything working with no load zones and seamlessly streaming. Also, how we build missions in a much larger world like that – how we send you to different districts and how we get you to explore all of these nooks and crannies in the environment.”
The generational switch is probably a good thing, because the game is shaping up to be pretty incredible from everything I’ve seen. Here’s the latest video doc, right from the game’s creators.
Last Updated: July 22, 2013
July 22, 2013 at 14:04