Home Gaming Destiny 2’s exotic weapons finally feel special again

Destiny 2’s exotic weapons finally feel special again

6 min read

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Destiny 2 Warmind is finally out, and it’s…well it’s a lot better than Curse of Osiris, I’ll say that much. Is it enough to sate the hunger of fans who want more content from Bungie before September’s imminent expansion? Probably not, but I’m waiting to hit the new Raid Lair this weekend before I deliver a final verdict on the latest slice of space sandbox action.

What Destiny 2 does still have going for it however, are some of the finest firearms ever seen in a game. Meaty, chunky and able to deal plenty of damage, Destiny 2’s gun-game is still an industry highlight. Unless you were playing with the Exotic guns, that is. The problem with Destiny 2, is that these guns never felt truly special.

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They were plain Janes, toothless guns that people would spend hours grinding for and then realise that they should have stuck with their trusty Scathelocke or Better Devils instead. Destiny 2’s exotics were a far cry from the glorious golden guns of the first game. They were too balanced for online play, featuring very little that made them worth the hassle.

Thank goodness for the recent patch then, which has broken the guns in wonderful new directions. Available to everyone, Destiny 2’s latest patch has resulted in scores of guns being rejiggered. Weapons such as MIDA Multi-Tool, Telesto, and Merciless seem to be fine the way they are, but by and large you’ll find that every other gun has that little somethin’ extra added to it.

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Maybe it’s a more subtle inclusion of extra stability with a scout rifle such as Jade Rabbit or Coldheart multiplying its damage output at a quicker clip. Maybe it’s something far more substantial such as Sweet Business having hundreds of extra rounds available in the satchel when you feel like some of the ol’ spray ‘n pray.

Graviton Lance just might be the best gun out of the lot now, when you examine its changelog. Previously, it was pulse rifle that spat out a trio of void projectiles that looked good, but was actually a kitten in a tiger suit. A real pity, because Graviton Lance checked all the boxes of what an Exotic weapon was supposed to be: Cool, silly and boasting an audio and visual design that was leagues ahead of the usual legendary weapons.

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Graviton Lance never found an audience however, because its damage output was laughable and its perk of having an explosive round did middling numbers in the grand scheme of things. It just wasn’t user-friendly pre-Warmind. Since Tuesday though, the weapon has been an absolute godsend. Bungie retooled Graviton Lance to be a rapid-fire gun that now hurls two bolts of dark matter with every confident squeeze of the trigger, with the resulting explosion actually being effective.

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I’ve been using it with my Warlock and playing a Void-based game with my armour setup, using my Nezarec’s Sin helm to soak up the pain dealt out and charge my abilities quicker. Graviton Lance now feels special, retaining its charm and superb audio acoustic anarchy in the process. I’m still playing around with the rest of my arsenal, but weapons such as Hard Light and Crimson feel so much better now. If you’re interested, here’s the rest of the change log for the Exotics:

Sweet Business

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  • Increased the ammo gained when players pick up Kinetic ammo
  • Increased ammo inventory

Vigilance Wing

  • Recovery is set to maximum while the Last Stand perk is active

The Jade Rabbit

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  • +20 stability

Rat King

  • Enhanced the total stat benefits of running with a pack
  • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player
  • The Rat Pack perk can now activate and stack while Rat King is stowed
  • Added HUD notification text for when the Rat Pack perk is active
  • Increased ammo inventory
  • Added full auto


  • Refined damage, rate of fire, and recovery time between bursts
  • Increased ammo inventory

Sturm and Drang

  • Sturm: Increased base stability stat
  • Overcharged rounds from Drang now deal 80% bonus damage
  • Added HUD status notification and visual feedback for when the magazine is overcharged
  • Drang: Kills with Drang reload Sturm and add one overcharged round even if Sturm’s mag is not full
  • Increased magazine size
  • Now has the Rampage perk

Hard Light

  • Can now be manually reloaded to change the damage type
  • Hits after its rounds bounce now deal double damage

Graviton Lance

  • Now fires two-round bursts
  • Increased stability
  • Reduced recoil on its final round in a burst
  • Cosmology explosion deals more damage
  • Cosmology explosion now spawns secondary Void projectiles
  • Enemies eliminated float up and back, detonating closer to their death location
  • Improved aim assist

Skyburner’s Oath

  • +10 aim assist+30 increased handling
  • Now has the Explosive Payload perk
  • Hip fire now lobs slower-moving projectiles with tracking


  • Now deals more damage while Arc Conductor is active
  • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands
  • Arc damage resistance is now enabled against Guardians in the Crucible
  • Arc Conductor can be activated while the weapon is stowed
  • Added Arc FX to the player while Arc Conductor is active


  • Increased damage and radius of kill explosion


  • Damage now ramps up faster
  • Reduced incoming flinch
  • Increased precision modifier to 1.4x (was 1.05x)

Prometheus Lens

  • Increased magazine size to 100 rounds
  • Deals more area damage and less beam damage
  • Increased precision modifier to 1.4x (was 1.05x)

Fighting Lion

  • Deals more blast damage and less direct hit damage
  • Increased ammo inventory
  • Increased spawn ammo
  • Kills with this weapon guarantee Energy ammo drops

Tractor Cannon

  • Weapon damage now suppresses targets
  • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds


  • Reduced flinch
  • Reduced zoom on scope
  • Increased precision damage to locked-on targets (up to 4x)
  • Increased aim assist


  • Reduced flinch
  • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine

The Prospector

  • Grenades now stick to surfaces
  • Grenades now cause burn damage over time

So far Destiny 2: Warmind doesn’t offer that much in terms of actual endgame content, but it certainly does polish the underlying structure of Bungie’s sandbox up to a mirror sheen with changes such as this.


Last Updated: May 10, 2018

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