Home Gaming Destiny 2’s Gambit will see better bounties and fewer comebacks from the next season

Destiny 2’s Gambit will see better bounties and fewer comebacks from the next season

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Alright alright alright let’s see what we’ve got! IDIOT TEAMMATES ON THE FIELD BETTER BRING A SWORD! Destiny 2’s Gambit mode is easily the greatest highlight of the post-Forsaken era. It’s fast-paced, high on action and usually results in some tight races to the finish when matches go the full distance. As fun as it is, Gambit could do with a few fixes and Destiny developer Bungie is looking to fine-tune the experience even further.

First up? Bounties, which may reward players with Infamy points in the mode, but never feel truly substantial in reality. “The Gambit team has been closely monitoring the community’s reaction to this mode, and we’ve implemented a series of quality-of-life updates and bug fixes,” Designer Robbie Stevens wrote on the Bungie blog.

  • Infamy Rank Point awards for all bounties have been doubled
  • Numerous dailies, daily challenges, and weeklies have had their objectives retuned to take less time and be easier to complete
  • A new bounty has been added to the daily rotation that requires Primeval envoy kills

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Other changes coming on November 27 includes subdivision rank-ups rewarding players with guaranteed Gambit Legendary-class gear, while matches that see the opposing team close the gap ludicrously quick when summoning a Primeval will become far less common. “Teams that summon their Primeval second can only ever receive one “catch-up” stack of Primeval Slayer,” Stevens explained.

Previously, the trailing team would receive multiple stacks depending on how far behind they were. For instance, if the leading team had seven stacks of Primeval Slayer, when trailing team summoned they would receive four stacks. Now they will receive only one.

While that adjustment will make the idea of comebacks a much harder prospect for teams that are trailing behind, it should also result in Gambit matches now actually forcing players to operate as well-oiled machines instead of as a quartet of lone wolves. Which will just make one of the best new gameplay modes of the year, even better.

Last Updated: November 19, 2018

6 Comments

  1. Kromas

    November 19, 2018 at 12:52

    No Kaasie I ain’t gonna do it.

    Reply

  2. Allykhat

    November 19, 2018 at 13:42

    This isnt going to fix much I dont think. If anything, I think it may cause more issues. I’ve been playing a boat load of gambit recently to get my 3rd reset for the Ghost and from experience, if one teams invader resets your motes and they get a massive lead, there wont be any point to even trying to make a comeback with that new system. One well placed invader will decide who wins the game form the get go, so if there is no catch-up, why bother even trying?

    Then on top of it, the amount of games I’ve had recently where the opposing team summons their Primevil and then gets 3 back to back invasions against us is unreal. That needs to be addressed too.

    I honestly feel that the Primevils health pool needs to be doubled before anything else to prevent 3 second burns (even though my team frequently does this), only allow a single invader portal per team once the Prime spawn is up and then keep the catchup system mostly as is, but give the opposing team 1-2stacks less. So at slayer 3, catch-up gets 2, at Slayer 7 catch-up gets 5. That way better organised teams that are lagging behind can still fairly catch up instead of weighing the game down at the offset due to the opposing team getting a lucky Army of One.

    Reply

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